mirekm61
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Posts posted by mirekm61
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Hi
Playing last scenario in bad weather, mud, rain, I noticed that my vehicles (trucks) can ride up over the fields and meadows with no problems.
I decided to do a little test vehicles in the field (PzIV, SPW251, truck).
Test 1 good weather (dry, sunny) order MOVE
Most of the vehicles drove the same distance 250m in every terrain (road, hard, sand, brush, mud, crop2, grass T, weeds). Only mud a problem where vehicles got bogged and was going slowly.
Test 2 weather (wet, heavy rain) order MOVE
The test result is the same as in good weather. Vehicles covered about 250m.
It is difficult to accept, where the quality of the terrain and weather, there is no effect on move. In bad weather, off-road truck traffic is unrealistic, immediately the vehicle bogged down.
I hope BF will analyze again the rules of the vehicle in difficult terrain. The modules will be different next season than summer.
You're asking me the distance traveled by the vehicle on the road and off road. In order FAST is the difference but the MOVE order no difference. It also needs to be amended after the way we will go easier and further than for example a meadow.
When translating helped "uncle" google
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Adding only new units and terrain of the game does not go ahead. In the next module should be some new features (I dream of fire in buildings or land), it will be an additional motive for buying the game. Because only new units and maps will soon get bored of it.
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What are the chances of the emergence flames of fire in the game, in the next module. Smoking forest or a building that looked great.
Because now battlefield it looks poorly without fire.
Mirek
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I am ready CMBN , dropbox, nice ME, map large, any side, max 3000
New sound mod by waclaw
in CM Normandy Maps and Mods
Posted
Hi
The Polish Forum CMHQ have a new sound mod.
The changes are profound and extensive, author has introduced several options for the sound example: explosions, ricochets, etc. The whole looks really great.
https://www.dropbox.com/s/n5a83klocozff9c/High%20quality%20sounds%201.2.rar
And a few words from the author.
New sound
(Very high quality!, 2x more sounds! CMBN/CF and CMFI/GL (carcano,sten, vickers, piat,bren, etc.)
- background (day/night combat) guns, mortars, rifle, smg, mgun, pistol, explosion, voices (hitbody!),penetrations (bullet fragmentation), ricochet, zips, reload (for guns! and rifle), zips, colaps, shell drops, engine, trucks, flames, incoming artillery, bullet hit ground/water/wood/building/concrete/metal/rock(sonic cracks!), ..........and some more
Changelog:
1.2
reduction/increasing volume (engine, shot, explosion, impact, hit........)
add new penetration, shell drops (soft, hard/metal) explosion, impact
add new gun, bren, bar, thompson, mg42, m1 carbine, m3 grease, piat, launcher smoke, grenade launcher (m7/Schiessbecher+ reload) vehicle loops (heavy truck) etc.
Installation guide:
1. put the "sound" in your Data/Z folder.
1. WATCH OUT! - If you have any sound modules you have to remove folders which mod changes,
because sounds have changed names. Don't just copy and paste. If you do it both old and new voices will remain!
2. folder "Background" and "voices" from "sound" - paste and replace, If you don't have anything like that just leave it alone.