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  1. Won´t work with this game engine.... Because the trenches in this game work more like "Splittergräben" or in english "slit trenches". They only provide protection if your unit is hidding (laying down). If they do not hide, then they will kneel in the actual modelled, so called, "trenches" and expose all from their head down to their balls (only the legs are protected). In real life you can stand in trenches and only expose the top of your helmet down to your eyes and maybe your nose while you are fighting the enemy. Until this issue is not solved defense positions in general and of course WWI scenarios are obsolete.
  2. Let me guess.........82mm rocket spam... May be you are lucky next time and the AI buys instead of 10-30 of Katjusha 82mm rockets "only" 20-60 strafing PE aircrafts for 16 bucks each ___ But let us talk serious.....i understand your issue....but dispite the very often funny (or even absurd) money-relationship of some units.....i find it OK that the AI at least fires artillery at attack or assault missions. Only at Probe or Meeting engagement the AI should not use artillery at the beginning.
  3. The first hit was the 4th round....not the 3rd. I only said the the 3rd round had same accuracy like later shots ...if you look at the picture i posted I guess in the game an exponential learning curve (range finding process) is implemented which always work the same way.... In general....: -I leave it open to discussion if a conscript T-34 should be able to find the correct range after the second round he shot (at a distance of 2250 meters). -I leave it also open to discussion if the sidewards spread of the 85mm rounds should be that small. -And i leave it also open to discussion if the two penetrations at (Test 1: and Test 2 shot no. 7) should be possible.... Especially at these points .... I kept in mind that germans tried to fight russian tanks at 1000-1500meters if they can with their tank-hunters, tanks and anti -tank -guns...because they could hit and destroy on the one side....and the russians had problems to hit (find range) and destroy the germans on the other side. The germans prefered to retreat before letting themselve overrun and loose their range advantage. Thats why the germans only very very very late produced tank kills with Panzerfaust and Panzerschrecks. I guess the Jgdpz IV late was not build for handling T-34/76 (for that purpose the StugIII were enough, especially at medium and high ranges). The Jgdpz IV late were more like build to handle T-34/85. But if he has even problems to survive at 2250 meter on a high ridge with hull down...then i ask myself why the germans build it.... But ok....i let this open to discussion, too I already wrote it in my posted screenshot...here again: http://www.directupload.net/file/d/3660/foklih7m_jpg.htm The message of No.7 was "Aufbau Front Wanne-penetration"....means "Superstructure Front Hull-penetration"
  4. Additonally two screenshots: Details of the hit decal: http://www.directupload.net/file/d/3660/qjmukxfq_jpg.htm Here a screenshot from the bullets points of view: http://www.directupload.net/file/d/3660/lm54r45f_jpg.htm
  5. Hello, i remember CM:AK were 88mm guns were not able to produce more than about 8-10 % hit probability at 1300 meters. The guns/tank guns had a very limited range. Now i was quite happy to see that in general the range increased in CM:RT. On the other side i had the impression that tanks could quite easy/fast find the correct range/aiming in CM:RT ..... I wanted to get some impressions about: - time or no. of shots to get right range - penetration power (here: 85mm gun) - armor quality (here: Jgdpz IV late) For a start: I had a single occasion which made me extreme curious. Set-up: T-34/85 late is on open field on a topography-level of 5 he faced on a distance of about 2100 meter a Jagdpanzer IV (late) on a topography-level of 30. In front of the JpzIV is an area of topography-level 31. The JpzIV is set up a way on the ridge that his hull is completlly down ("spotter is hull down") and that he can barely see and fight the T-34/85. In following picture you see what it is like from a point of view of the T-34... I zoomed in maximum (the distance to the ridge peak topo-level 31 is 2200 meter...the Jgdpz IV is about 2250)meter: http://www.directupload.net/file/d/3660/edo4hydi_jpg.htm In the first test the distance was about 2100 meter and not 2250 meter. The following happened: A standard 85mm round hit the Jagdpanzer IV (late) ...look at following screenshot for more description: Test 1: http://www.directupload.net/file/d/3660/6hmfd6vi_jpg.htm Test 2: After that "experience" (the Test 1) i set up a similar situation but on 2252 meter and the T-34/85 late became a MEGA-ROOKIE: Experience: conscript (Wehrpflichtiger) Motivation: Poor (schwach) Fitness: Unfit (Unfit) Leadership: -2 Supply: Full Headcount: Full Vehicle statur: OK Apearance: standard The following picture gives you a detailed result of the fire behaviour: http://www.directupload.net/file/d/3660/foklih7m_jpg.htm Conclusions: A) Even if you take a complete Rookie like this conscript T-34/85 and let him fire against a complete hull down, low silhoutte Jagdpanzer IV (late) at 2252 meters you can easy find the right range. You can see (last screen shot) that the gunner already has a good aiming at the second shot and finally at the third shot he is able to perform accurate like at all other shots following after. The exponential "learning curve" should in my opinion rise not so fast...because: -The bad/average optics (not working with "theorem of intersecting" like the german counterparts) should make range finding more difficult. -The range itself should make range-finding difficult too. -And last but not least the Crew...which was conscript, low motivated and bad guided (leadership) should ensure also that range finding becomes more difficult. There is only avery little variation (even counting the rounds flying above) sidewards(from the left to the right) from the center of the tank. Does anyone know if this is accurate for the 85mm gun at 2250 meters???? C) Like in my "Test 1" there was again a quite weird experience with penetration. The sidewards orientation between Jgdpz. IV(late) to T-34/85 was only some degree. The more weird the Hit/shot no. 7 (look screenshot) is a very "funny" impact and i wonder the same way (like in my Test 1)how that could penetrate and doing damage. As a housenumbre i kept in mind (according to CM:BB) that the 85mm could penetrate @2250meter about 39mm at 60°, 70mm at 30°; 74mm at 0° According to the manual the Jagdpanzer IV late has 80mm (and angle of the superstructure of 50°).* The hit at or next to the Saukopfblende is interessting too. On the other side i just wondered why the HE hit at the sight/optic slit (no.18) did not cause any effect/damage. I do not know if the destroyed optics were due to this hit.... But optics and radio are nontheless always the first things which get damaged and destroyed in this game....no matter where the impacts of the rounds are. *I find it hard to explain how a round with that performance has any chance being able to penetrate in the situation of "Test 1" and the "Test 2" (shot no. 7).... not to mention doing further damage (Test 1: crew kill, flames, rear armor penetration; Test 2: Crew people kills, motor destroyed)
  6. one thing which was not important in CMBB became most important in CMRT ...suppression.... It is enough for me to suspect an enemy in an area .... to let me order suppression in this area.... no matter if i want to conquer this area while producing this suppresion-fire or if i just defend an area and do not want to move further
  7. By the way.... on several occasions i could observe that the casualties in the halftrack which are caused by smalls arms fire (i am not talking about the HT-gunner now) seemed to be produced due to armor spalling. I do not know if it is plausible that such small rounds (with there low impulse) are able to cause armor spalling in a half track...... Anyone an idea/suggestion about that?
  8. Yep, i also have in mind that the 7,92x57 IS "sS"-standard rifle round (~3700 Joule) is able to penetrate: ~6,0mm steel (or ~ 17 mm iron) @ 0 meter ~5,0mm steel (or ~ 15 mm iron) @ 100 meter ~3,5mm steel (or ~ 10 mm iron) @ 300 meter Luckily the halftrack is not made of iron..... So angled 8mm steel will produce another outcome even for a 7,62mmX54R which is in the same equivalence class like the 7,92X57 IS. The only option to penetrate this armor is to use for instance 7,92mmX57 IS "S.M.K" (8-10% of production?) instead of the standard "sS" round. And this round was more likely to be issued to heavy machine gun units (as far as i know). Would interesting if there was a russian counterpart to that round....and in which amount it was distributed to the soviet army.
  9. I attacked nobody ... But you are right the HT-shield seems not to be simulated the way like the SG43-shield. (btw. till now i did not see richochets at the SG43 shield....only impacts....these impacts seemed to cause after minutes of firefight sometimes a damage of the SG43 in general...it could not fire anymore) But back to the HT shield...: I see impacts at the SG43....and the gunner is laying behind the shield not even looking through the iron sight hole but still able to fire. This wise he is more or less immortal even if i fire with heavy machine guns at shorter distance.... The HT-shield seems not working the same way. I do not know if this "shield" is exactly and all over where it is shown in the game. Even if would assume that the shield is existing where it is displayed in the game...the next question would be why a HT-gunner which is under fire would still expose his head. On one of the pics of John Kettler ( http://panzerw.narod.ru/ot_810_m01.jpg ) you might be able to extrapolate where his forehead would be if he uses his eyes watching over the iron sights. For me it looks like that the shield could cover his whole head while aiming It may not cover the whole helmet ..but you know that there is space (air) between the top of the helmet and the head of the soldier. My conclusions is that i can not exactly tell you where the abstracted shield of the HT ends and in which way it provides protection or not. But my impression so far is that the HT-gunner is always easy prey while an in open-field established SG43 gun provides excellent cover for the gunner laying and shooting from behind his shield (it makes him nearly immortal)....
  10. like i mentioned... open-field positioned russian medium/heavy machine gunner lays completly behind the gun-shield without exposing anything. and he is able to shoot....!!!!! So why the half-track gunner is not doing the same way?...why he has to expose his head for shooting?
  11. I understand your point... But it changes not the point that the SG43 gunner (and if i remember right the Maxim too) in open field lays down (in contrary to the HMG34/42) and hide his complete body behind the shield. This bring up the discussion point why a half-track gunner has to expose his head above the gun-shield, while a russian medium/heavy machine gunner positioned in open field is able to fire his gun without exposing his head above the gun shield.
  12. Additionally: May be it is a completly a problem of exposure. The main problem is, that the open-field SG43 let the gunner lay down.-....and this wise he is completly covered ...No small arms round was able to penetrate this shield. On the other side...yes....there are hits at "weapon mount" of Half-track and it looks like the shield could exist....but its protective power is obsolete may because the gunner exposes his head above the shield....a thing the laying SG43 gunner does not.
  13. *sigh* Thank you Kauz for bringing this issue to my (our) attention. I (we) will have a closer look. Edit: A thing which could be relevant in case you want to try it on your own is...: The SG43 was established in open-field....this wise the SG43 gunner is laying behind his gun and is completly covered by his gun shield. This wise no penetration of the shield and so no killing of the laying gunner behind is possible.
  14. There was once a discussion about the protection ability of Halftracks against small arms in general. I can only support the issue, that PPSH, Mosin-Nagant, SVT40 and DP28 should not be able to penetrate a halftrack at 8mm angled areas because a standard rifle round is maximum capable of penetrating 5-6 mm of steel. A submachinegun round is maximum able to penetrate less than 1-2 mm But the issue i am here is another one.....: I made several tests and recognized that for instance a SG43 medium machine gun has a gun shield that works while german Halftrack does not have a working one. While i was always able to kill all gun-crew members surrounding the SG43 machine gun shield ...i never were able to kill the guy behind the gun shield....even not with heavy machine guns on shorter distances. While it is a discussion worth if a gun shield should protect against rifle rounds (not only IS "sS"... IS "S.M.K" too) i asked myself why the machine gunner in a halftrack is always a easy kill. I recognized that the gun-shield of the half-track is not existing.... Not only the fact that the halftrack-gunner is dieing fast and the SG43 gunner never dies is a hint for that. I can clearly see the impacts of rounds against the SG43 shield, while i never was able to see something similar at the halftrack. I hope this bug will get fixed!
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