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Croy

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About Croy

  • Birthday 06/20/1973

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  1. I downloaded PT Boats again and had a look. The files I mentioned above are in SG only I guess. When you tried using one of the environment names in Mission > General > Environment Name did you make sure it was exactly the same as the file in \Gamedata\ENVIRONMENTS\? Case and all? Like: Episode1mission1 or Episode2mission2 or MP_Night1 It seems to me there is no default environment file in normal PT Boats so you will need to have something there besides "Default" to get it to work. One of the environments for a mission should work fine as I can use them in missions I create for SG without issue. Good luck getting it going.
  2. When you create a mission, did you set an environment? It is under Mission > General > Environment Name In SG it puts in "Default" (without quotes) by default, but you can change it to other environments... Maybe the patch versions default environment is being silly... Especially considering you can start the mission and see the UI. Try putting one of the following in there, saving it, and trying it out (it is case sensitive): 1_dusk2 1_dusk3 1_night4 1_night5 1_night6 1_night7 1_sunset4 1_sunset5 These are different environments found in my \Akella\PT Boats South Gambit\GameData\ENVIRONMENTS folder. The ones in your non-SG \GameData\ENVIRONMENTS should be the same. Personally I like 1_night4 through 1_night7 the best. Good luck.. I hope that helps.
  3. I have SG. When I made my first missions I did not follow all the instructions and so I had various issues where I did not see the mission in the menu, or the mission would hang before it started. After a couple tries over 15 minutes or so I made a working mission and played through it without issue. Since then I have made a bunch as I try different things... They are quite fun. Good luck getting it all working.
  4. I have created many missions easily and then played them without any issues. Perhaps the issue is with your system? Hopefully you will get it figured out.
  5. I have Southern Gambit. I never stated that I used IE to download anything. I was responding that I was able to open the two mission editor .HTML help files using I.E. 8 without any issues.
  6. Croy

    Bk1124

    The BK1124 is in the PT Boats SG game as a naval asset, but it is not available in the mission editor. Can we please be allowed to use the BK1124 in missions we create? Picture of the BK1124: http://img96.imageshack.us/img96/4169/1124l.jpg
  7. They worked all right for me.. Both help files. Using I.E. 8.
  8. The mission editor is there for sure. I have made a couple missions already myself. You definately need to read the instructions provided as you need to edit a couple files but one you do it a few times it is pretty simple. To me, the mission editor alone was worth the full SG price.
  9. Croy

    Demo

    From the Gamershell mirror site: Size: 838.97MB Downloads: 1,264 Hosted since: January 1, 2010, 7:57 pm Filename: PTDemoSetup.zip
  10. Croy

    Tutorial

    In the first tutorial you must identify the 2 transports. Then you are told to engage the 2 enemy PT boats. Once both PT boats are gone you will be instructed to torpedo the 2 transports you first identified. In this first tutorial your gunners will not fire. You must man the gun positions yourself. I hope that helps.
  11. Croy

    Torpedo sight

    When you are on the bridge (4) and then go to the torpedo sight (4 again) you will notice the sight adjust for either your left or right tube. At this point, right-click and hold to look down the sight. Couple things to note about the sight.. First, it works off your speed.. so if you are changing speed (full to 1/3rd) while looking through the sight you will notice a marker on the center strip of the sight moving back towards you. *The sight will not adjust unless you are in the sight view (4 then 4) and not looking through it (right-click and holding). It is best to hold your fire till the marker stops moving... Then look through it to line up the shot. Second, I found it best to attack with the broadside of the target to me (obviously) but also while moving at 1/3rd speed. I aim for the front 1/3 of my target and try to fire around 300-500 meters away. Third, you need to make sure you have a target when aiming down the sight by marking it with the red-triangle. The torpedo sight works off of your marked target.. No target, no solution and you will be firing an un-aimed shot. Using the sight properly is what they call an aimed shot in the game and it seems to program 1 gyro angle turn into the torpedo. If you do not use the sight properly it will fire the torpedo straight with no gyro turn to help adjust it on target. Also note your torpedos will fire from your boat at an angle due to the way they are mounted which makes un-aimed shots even more difficult. I found a most excellent series of videos on WW1 gunnery and torpedo director firing when I started playing Jutland. The portion on the torpedo director is most helpful in understanding what your sight is doing for you. Link to the site: http://www.dreadnoughtproject.org/ Link to the video page: http://www.dreadnoughtproject.org/tech/ Link to the torpedo director part 1: http://dreadnoughtproject.org/sim/media/TorpedoDirector2006_1.mov Link to the torpedo director part 2: http://dreadnoughtproject.org/sim/media/TorpedoDirector2006_2.mov I hope that helps.
  12. It is clear from this post and the other post you do not like this game. Cool. We get it. Good luck. I hope you enjoy your next game more.
  13. There are 5 episodes and 1 bonus episode per side (so 6 for Allies and 6 for Germany). Each episode is around 5 missions. There are also 3 tutorial missions as well. So there are around 60 missions total (30 from one side and 30 from the other side) not counting the tutorial ones. The episodes are linear so you have to finish each mission in a row per side to go on to the next one. I hope that helps.
  14. You have to be within 600 meters to identify a ship, not 100.
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