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Ex-Cretin

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  1. Here’s an “out of the box” idea to fund the fileserver. Lean on the fundraising model jammed down my throat by my kid’s school a couple of times a year. Here’s how it would work. You would send us catalogues filled with huge mark ups on junk like decorative candles, popcorn, tubs of cookie dough and magazine subscriptions then we would go door to door in our neighborhoods selling items under the guise of some heart wrenching charity like “save the bears that live at both Poles” (Bi-Polar Bears), or “save the bears with wild mood swings” (Bi-Polar Bears) or “save the bears who are unsure of their sexuality” (Bi-Polar Bears) or the Sally Struthers Gastric Bypass Foundation. We would submit our sales to you which you would fill and make enough money to leave all this behind. What’s in it for us? Glad you asked, there will be a reward schedule based on sales volume, something like this…. Sales = X wins whoopee cushion, gag hand buzzer, candy that gives you bad gas. Sales = X+y wins some amount of downloads. Sales = X+y+z wins a 15 minute limo ride for the winner and 2 friends from a local limo facility, 7 ½ minutes out and 7 ½ minutes back. In the event that you have no friends the ride will be reduced to 5 minutes because who are you going to impress anyway? If you don’t like any of these ideas I would also like to suggest: 1. Bakesale 2. Lemonade stand. FURTHER I would also like to suggest a name for the service. File-acio Thanks for your consideration.
  2. About half way down this story becomes about a specific Stryker and the men in it, pretty tough machine....and guys... http://www.michaelyon-online.com/wp/superman.htm
  3. 35 to 45 turns is what I've arrived at in my experience as well, there needs to be time pressure on the attacker but not so much that you throw caution to the wind. Just wanted to know what others found to be reasonable. Thanks for the input.
  4. One serious response out of four replies, I guess that's about average. Thanks Jason.
  5. How many turns should the QB series (ME, Probe, Attack Assualt) go based on... 2000 points Medium map Daytime Pretty much everything else random.
  6. @Battlefront I feel like a kid a Christmas. I've come down to the tree to find my big brother (battlefront) who gave me the best present ever a few years ago has left a new present for me. He tells me this present is different, that I can't open it until next Christmas but he wants to be sure this is even better than the last one so he says it will be like this… (CMX2 bones) and to make sure I really like it I should tell him what I really want it to do and over the course of the next year he may be able to work my ideas in or maybe they will come in a future present. But I'm a kid and certainly not a programmer or a game engine designer so I really don't have an "adult perspective" of what is reasonable, so I say swords and dragons and blood like any kid would. Or in the case of the happy Grog I say, cup holders and carpet. Obviously Battlefront knows where this thing is going from a practical or programming standpoint and really must have an established game plan as you have been conceptualizing this since CMX1. I think some of the problems the community might have in coming up with BIG ideas is wondering how they can fit into a path that you have made much progress down. There is also a fear of throwing out bad ideas, and nobody wants to be criticized for that, surely you can relate but you are in a position to prove everyone wrong as you have in the past, an ability we don't all share. Ok, in an oversimplification and with any eye to just one feature, with the introduction of CMBO your Grog who liked his car went from being able to turn in one of 6 hex directions to being able to turn 360 degrees. Is the next big thing for that car to be able to move in 3 dimensions like a hovercar? Should we think like that? What is ridiculous and what is sublime? Can I say something like… In a general gaming sense I find user input interfaces, meaning the keyboard and mouse, to be one of the weakest links in gaming. Give me a VR headset and let me interface CMX2 with a treadmill. Let me participate on many levels. If I send my squad running uphill in waist deep snow, let me feel it, MAKE me feel it. Before turn 1 let me have a strategic overview and give my troops an overall battleplan. Once turn 1 begins I can choose to participate as someone in this 1 to 1 representation. If I choose to be the Ranking HQ unit and I want to be on top of the highest hill with a panoramic view of all that's unobstructed before me then I should be able to command my units with less delay and with more of a grand overview gained from that 1st person perspective. If I choose to command from a squad on the back side of a hill with limited LOS and I and my men are exhausted let me command the battlefield with insight gained from messages from other units as they come in. In either case at the end of each turn return me to the strategic map and let me plan the next move based on what my character sees and give me representation on that map based on what others have reported. My original battleplan is still the guide and if I can't get orders out effectively then the plan holds. You know what else? If I get killed, that's it, I'm dead, no respawn, no body hopping. I watch from the sidelines the rest of the way. That'll make you think twice about poking you Sherman's turret over the hill to take a pot shot at a Tiger. I'm not looking to turn this into a 1st person shooter but I think we all crave being down as close to the action as possible. I don't want to run around sharpshooting, plenty of games do that, but I want to smell the powder. How about a hybrid movement structure where you plot out you turn but are actively in charge of your unit, or your tank, or your squad, whoever you represent in the 1 to 1 reality. You become the "AI" for the unit you represent. This is still rooted in WEGO but you can react as action happens or as you make it happen, it's not so much "played back" as you are immersed in it. ---As you cross an open stretch of field moving to cover a MG opens up on you and you call out a command to yourself and or your squad to return to cover within the turn in progress. --- So this is the surface of "big think" for me. Big think boils down to what I would do if I had the brains, money, time, patients and motivation. Big think for me, an end user, on this forum is "see my dream, hear my dream be my dream". The 1st two you generously indulge but the 3rd is not likely to happen. I feel like you guys want to hear our dreams in a constructive way but we are all here because you have shared your dreams with us and we like them. You are our leaders so we naturally look to you for inspiration. If anyone actually reads this far, thanks for the effort. I love the CM series and appreciate being able to participate in the discussion.
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