Jump to content

smbecket

Members
  • Content Count

    57
  • Joined

  • Last visited

About smbecket

  • Rank
    Member
  • Birthday 02/16/1944

Contact Methods

  • Website URL
    http://www.excite.com

Converted

  • Location
    Maryville, TN
  • Interests
    Your Game!!!
  • Occupation
    Retired
  1. I just purchased the Vehicle Pack. Installed it and started activation process; failed on first step. States "Invalid Key" after entering 3.0 Key. I purchased the 3.0 upgrade as mail only. Key on back of CD holder is different than others; four sets of alpha/numeric separated by dashes. Tried the CMBN base key but that did not work. What now?
  2. Ignore OP. I was able to activate an hour or so after I posted.
  3. I have been away from CMBN for a couple of months and tonight I decided to load up and activate the CMBN 3.0 Engine Update. It loaded fine but when I clicked on the activate it paused for awhile and then displayed "Could not connect to any activation server". Does anyone know if they are down for some reason?
  4. I have been away from CMBN for a couple of months and tonight I decided to load up and activate the CMBN 3.0 Engine Update. It loaded fine but when I clicked on the activate it paused for awhile and then displayed "Could not connect to any activation server". Does anyone know if they are down for some reason? Sorry, this should have been posted in the CMBN forum; I have been away longer than I thought!
  5. I like a lot of the OP's suggestions and I give a plus 10 to the water ideas. Aside from those I would love to see round building add on features: grain silos (were there round grain silos in France?), round towers for a chateau or castle, oil tanks, etc., etc.
  6. OK, OK, I understand that I am the one that everyone loves to hate right now. I can bear the burden. But I will reply to Oddball E8's comment that "It implies that you do not think that they care because they have not fixed this issue within the 10 days that the module has been out." Those are your words, not mine, and they are not accurate; just as there was no "hysteria" in my post or "requests for daily updates", there was no expectation of an immediate fix. My main concern was that BFC was not aware of the problem. My first thread had 160 views but only one response that was not on the mar
  7. I, too, have been paying attention the past 12 years and I know BFC will fix any issues as fast as time and resources permit. That is why I began this thread after my first thread did not seem to get any notice. The problem, in my estimation, was a serious one and after the first thread slipped to page two I wanted to highlight it more dramatically. I used a title I believed was sure to get attention. If that offended anyone no apologies offered; the squeaky wheel gets the grease. I did not state the BFC turns out "buggy products", and as far as "hysteria" is concerned I was not hysterical whe
  8. See the thread "BFC, Do You Care" which addresses the bridge problems.
  9. On 10/16/2013 I started a thread titled "More MG Bridge Issues". In it I explained what I considered to be a new, and very serious problem with the Map Editor in MG, that all bridges on previous maps had been ruined. I included pictures of the change between the original bridges and how they were after MG was installed. There were 260 views of that thread but only one response. I found it very difficult to believe that someone from BFC and/or one of the Beta Testers had not been among that 260 but the problem obviously did not elicit enough interest for a response or an acknowledgement that th
  10. Kensal, thanks for your reply. I do not believe the "anchoring" can be the problem as these are the small bridges not the monster ones added in MG. But to be sure I made sure there was equal elevation all around each end of my RR bridge and it made no difference. A 2x2 base as mentioned in the manual really doesn't work for the small bridges because the base fits on one AS.
  11. I noticed a problem with bridges when I loaded my 4x4 km map in the editor. I wanted to change out a RR bridge for one of the new, longer bridges (impossible, of course, they are way, way too long and massive). To put it bluntly, all of the junctures between the RR/road and the bridge are screwed up; they no longer meet smoothly. See below: , , , , . I have a bunch more pictures but I am only allowed to post five. In the editor I can see that the elevations where the bridge and the land meet have not changed but the road/RR just sinks down. The adjacent land elevations remain as they
  12. MG loaded and activated fine for me. But when I went into the Scenario Editor to look at the new bridges all I saw were names, no thumbnails and the bridges, for the most part, will not load. By that I mean that one of the big bridges will show up as half of a four lane highway bridge. I assume there is a way to place the other half. But I am interested in the smaller new generic bridges. I clicked on all of the bridges on the third bridge list and they all were the same, the half of the four lane highway bridge. Any idea what is causing this problem??
  13. For Womble: the Panther stopped immediately upon spotting the M5A1 or because it had reached the end of its hunt command. I knew where the M5A1 was located so I had plotted the hunt command to a point where the enemy would be visible. BFC, please provide more info on the effect of destroyed optics on German tanks.
  14. I believed that if a tanks optics were fully destroyed (red) that its accuracy would be drastically reduced. In my present game one of my Panthers in this situation (PzVA{Mid}) made a first round kill on an M5A1(Late) through its frontal aspect at 461 meters. The Panther was moving with a hunt command, the M5A1 was stationary. Is this unusual?
  15. Martyr, no that is not possible. I have a save game from immediately before I clicked on the button to process the turn. I have reviewed that save and all the movement paths are there. Interestingly, my friend told me last night that none of his units moved either. I guess I will have to post this on the tech support forum and hope BFC can figure out what is wrong.
×
×
  • Create New...