Jump to content

Holman

Members
  • Posts

    2,212
  • Joined

  • Last visited

Posts posted by Holman

  1. On 5/9/2023 at 9:51 PM, chuckdyke said:

    I like to see a more detailed manuals. Too often new players ask questions and we can't reference the manuals for an explanation. It is all trial and error. Example they mistake the radio icon for the actual icon. In FB and RT-FR units access radio by mounting a friendly AFV. But can's access any other radio from nearby friendly units. 

     

    I'm not quite sure what you're talking about. Does "mistaking the radio icon for the actual icon" means that a player doesn't understand the difference between having a radio in the unit and being in contact through a nearby vehicle's radio? The manual is actually very clear on that. Different icons in different places mean different things.

  2. A good deal of what you're asking for can be done with scenario design: few T-90s., more older T-72s, etc.

    Other revelations about the state of the Russian army are just that: revelations since long after the game came out. These, too, can be handled with scenario design (lower Russian skill and readiness, etc).

    Suicide and grenade-dropping drones are an unexpected innovation. Maybe they'll come in the future, and maybe not.

  3. Modern artillery is very accurate. If you stay in place and enemy spotters see you, they're going to hit you.

    My sense is that friendly artillery is also very accurate. This is true unless your own spotters are suppressed or run off.

    I believe there is no difference between friendly and enemy artillery accuracy. The model treats both the same.

  4. I know that I've seen (and experienced) this before, and I know it was much discussed a few years back.

    All I can suggest is to do a search here. IIRC, the verdict was perhaps just "It happens sometimes, but a restart will usually fix it."

    Since you can usually get sight of those trenches very early in the scenario, you'll know whether they're messed up this time.

  5. 1 hour ago, Battlefront.com said:

    Something that will likely be missed by many is the ISW update's reporting yesterday on Russia reconstituting BTGs by combining pretty much any unit that happens to be walking by at the time.  VDV with regular army, sailors, whatever has a pulse is good enough.

    Look. That's what you do when everything goes to hell and you're playing in Real Time mode...

  6. 4 minutes ago, Vacillator said:

    I imagine the loader is best placed, not the commander or the gunner.  As you say not ideal whoever it is.  And I'm still not sure why it was deemed necessary in the first place, was there a real/perceived history of German troops jumping on the back of Soviet tanks and the crew being unable to repel them?

    Well, the whole Zimmerit Paste thing was based on a fear of infantry sticking magnetic mines on tanks by hand. Early WW2 tank design still assumed that tanks might operate without nearby infantry support.

  7. The "Control--Freedom" axis is inadequate because it ignores the question of "Freedom for whom?" Freedom and opportunity aren't always equally distributed.

    A slavery-based system looks like near-total freedom to the slaveowner. What if we ask the slave? The same goes for a traditional underclass.

    When we remember this, we find ourselves going back to a more traditional Right/Left model, in which freedom/wealth/etc are reserved for privileged groups or expanded to the wider populace.

  8. 23 hours ago, Duriel Krugaire said:

    Hey, CM player from way back, & was looking @ installing BS.  

    Question:  You guys that have it, how accurate are the available weapon systems/teams?  Does the CM BS contain drone strikes and supply chain issues that are the norm for the invasion?

    Thanks

    Supply chain (and training etc) issues are all available through the CM Scenario Editor.

    Individual units can be rated for experience, motivation, fitness, leadership, supply, headcount, and the status of vehicles (destroyed, immobilized, etc.). These all affect behavior on the ground after the game starts.

    Larger logistical issues can be reflected in these stats, although they cannot be changed (without further editing) in scenarios already available. I imagine scenario designers will be downgrading their Russians in future offerings.

  9. 8 minutes ago, Duriel Krugaire said:

    So no drones in the simulation.  I thought this last version was released in Nov 2021.

    I'm thinking that this is a major change, the old way is out, drones rule the sky from here on out.  Not entirely, but they do seem to be a much more major component that greatly changes the concepts and theory of war.

    There are drones in CMBS, but they are mostly for recon and for allowing indirect-fire targeting. The US does have Gray Eagles carrying Hellfire missiles.

    Even though the latest patch is 2021, the game remains set in 2017. I suppose it's possible that a future expansion could add the latest drones, but that would mean adding a more current timeframe (which I'd certainly be happy to see).

    A mid-2020s expansion would be very interesting, although of course it puts the game into hot-button current-events territory.

  10. 5 minutes ago, LukeFF said:

    What does this have to do with the CM games?

    The story is that the Army is moving away from the M4/M16 to a new assault rifle based on a 6.8mm round (about halfway between today's 5.56mm and the old 7.62mm round).

    Game-wise, it'll be along eventually. In real-world terms it reflects that infantry body armor calls for heavier ammo.

  11. 7 hours ago, warrenpeace said:

    1) Combat medics.  Dealing with wounded is not "optional".  An aidman is assigned to every platoon.  Also, the killed to wounded ratio needs to be tweaked.  The ratio seems way off.  Lastly, there should be incentive to try and save wounded in the points calculation.

     

    I like all of your suggestions except this one. I think it would add unnecessary and distracting fiddliness.

    The way I see it, in CM even "KIA" soldiers are not necessarily dead. They are simply hurt enough to be out of the war in the near term. WIA soldiers have a chance of being available in future campaign battles, so their wounds (if treated) must be relatively slight. If the KIA/WIA label were strictly accurate, none of them would have a chance of returning in the time frame of a CM campaign.

    The addition of dedicated medics would encourage players to keep a group of unarmed teams behind the lines until the scenario was almost finished, at which point they would be rushed forward to score points by tagging wounded soldiers. That seems gamey and ahistorical.

  12. 9 minutes ago, Battlefront.com said:

    Every time I see this guy and his TikTockers I realize how absolutely pathetic the traditional machismo mindset is.  Russians look at this crap and see strength?  Well, I look at this and see a guy with a very small penis.

    Steve

    I see someone who should be hanging from a lamp post.

  13. 18 minutes ago, Battlefront.com said:

    I totally agree.  Fortunately, we all have a handy dandy simulation for that sort of stuff readily available to us ;)  All it needs is a few more unit types and bingo, ready to go.

    Until then, this simulations guy has no doubts about what he'll see when MBTs go up against a "full spectrum" force less tanks in 2025.  None at all.

    Steve

    As an alternate example, imagine if someone came to their final conclusions about the value of armor by studying the WW2 Pacific theater and ignoring the European theater.

  14. I've been glued to the news all day. Today I've got huge respect for the Ukrainian people and for the Russians protesting Putin's aggression at home.

    One minor little thing:

    A couple of times I've seen pictures of Russian tanks with slat armor (maybe even former bed frames) welded to the TOP of the turret. It looks goofy, but I assume it's an attempt to defeat Javelins and other top-blast ATGMs.

    Does it work? And will we have to endure the sight of it in CM?

×
×
  • Create New...