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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About sbg2112

  • Rank
    Senior Member


  • Location
    Cary, NC, USA
  • Interests
    CM, playing guitar, composing and recording music
  • Occupation
    Software Designer
  1. play full battle as a movie?

    And everytime this comes up, I try to take the opportunity to plead that they not only add the full-movie feature, but that they do it right.... Please factor fog-of-war into the full-movie playback. Let me see things exactly as one side or the other saw them. Or let me be an impartial observer, but still somehow indicate which units are invisible or partially identified by their enemies. This way would make full-movies a real vehicle for studying tactics.
  2. If JasonC writes a Strategy Guide, I'd buy it (even though I have no intention of buying CMAK).
  3. Criticism towards CMAK

    For me, the real point of CMAK's release is the fact that now they can get on with the rewrite! So, to me CMAK is perfect -- let's move on!
  4. Will CMAK feature full battle replays?

    I hope they do more than just play the individual turns back-to-back.... How bout factoring in fog-of-war? How bout introducing the notion of "observers"? In other words, for those of us who "like to watch", esp. when the opponents know what they're doing, let us be observers. In this mode, we get to see what both sides are doing -- without switching from one combatant to the other -- but with fog of war factored into the rendering. In other words, being omniscient, observers would see all units -- everything on both sides. However, units that aren't visible to the enemy would be somehow indicated as such using some gee-whiz patent-pending graphics... Perhaps semi-transparent, whatever. If I actually wanna see the field from one combatant's perspective, some sorta toggle would let me do that.... And if you can make this part of a free view-only client, think of the demo & marketing opportunities. Let people watch any battle, but ya pay to play.... I'm certain I haven't thought everything through, but that's the difference between a programmer and a poster.
  5. CM:XX Game Extensions

    Yeah, I've long advocated this as well. There are ways they could allow us geeks to add to CM without making it possible to cheat or hack their models. But I'm convinced they won't do it, and I respect that. It's one of those things that just seems to make perfect sense: They'd get a vibrant, thriving community of people adding things they could never get around to doing themselves, and your average CM player would get even more value out of the game. But my guess is that figuring out how they could do this is what's holding them back; they rightly want to protect the integrity of the game, and so this is something that at best winds up very far down on their list. For what it's worth, I arrived at these positions after spending the better part of a year working on a CM utility. It worked well enough for me, but taking it to the level of making it available for everyone else was just not something I had the time for and I'd exhausted my wrists. Plus, I lost interest in CM for a whole host of other reasons, although I hope to play it again when the rewrite comes out.... Combat Mission Control Note that I'm only mentioning this to give a sense of the kinds of things that could be added to CM that BFC could never get around to doing. I will not be releasing this.
  6. Ingenious, but -- This is exactly the kind of thing I'd like to see Battlefront actively embrace and enable. Seems to be any number of us geeks with skills, motivation, and time to add all kinds of things that will really add to CM's value but will always be peripheral to any particular release... I guess the idea is that during the engine rewrite, while slinging code, Charles could just say, "hmm, could the CM geeks use an interface here that wouldn't violate the game's integrity and wouldn't blow the schedule", and if so, give us hooks to add all kinds of value. Everybody wins, but of course, the devil's in them details somewhere..... I know Charles, if he reads this, is probly thinking, "yeah, right", but I think it could be done, even if only in a few places initially.... Anyway, thanks for the indulgence.......
  7. How smart is the AI??

    I've spent more than a year toying with the idea of writing a proposal to BTS on this very topic. I think there's a huge opportunity to allow us off-duty hacks write all kinds of neat add-ons to CM, without opening up CM one bit. (I think we all understand -- and agree with -- the well-founded reasons for keeping CM "closed", in a sense.) However, all I've got right now are my notes on the idea; I've just figured if BTS hasn't already thought of it, then it's not worth doing. [ December 29, 2002, 12:23 PM: Message edited by: sbg2112 ]
  8. Please, please, please, make sure the unit tables can actually be looked at. The main thing that would help would be to add grid lines -- even if faint ones -- to help preserve the columns. Also, maybe change the font or something.... Thanks!!!!
  9. BFC, Strat Guide missing pages!

    ....which, in my opinion, makes the tables -- a good portion of the book -- nearly useless. This shoulda been caught, and the tables should have some grid lines (perhaps faint ones) to assist the eye. And the typos. This book feels like it's in "beta" -- the content is there, but all the "bugs" make it hard to see that.....
  10. Say, this is a good idea.
  11. Wouldn't this improve the visuals? I would think at the right transparency level the bases would still be eye-catching but a little less artificial-looking. (Frame rate, card capabilities, vram, yadda yadda yadd....)
  12. CM:BB arrived yesterday and I was carping to a friend about how Quick Battles still dumped your forces along the edge. I know that's an old complaint, and that people have asked to have platoons, etc., kinda lumped together with the squads forward of their HQs etc. But how about this: Why not just let the AI place the units as if it were doing a setup? Nothing else would change: human commanders would still do their setup as usual, etc. The only thing that would be different is that you'd have some logical grouping (and even placement) of your units to start with, rather than the police lineups you currently start with....
  13. All of this is why I've previously suggested letting us use the CTRL key settings for things like unit scale, trees, bases, roof visibilities, etc to set things up one way for the orders phase, and another way for the movie phase. In other words, the keys would work exactly as they do now, but the state would apply ONLY to the phase in which it was set. With this change, I might set it up so that bases are on during the orders phase, but off during the movie phase, etc. In some sense, BTS has already seen the wisdom of this: You can only see movement / targeting lines in the orders phase.
  14. (Personally, I liked deanco's clipboard interface best of all! Of course, I mostly use the keys so I almost never see it.....) Speaking of interfaces, has anyone ever asked why they don't just get rid of the nav buttons on the right side? That would make the interface look a little cleaner, or give them more room for additional information....
  15. Is CMBB Gold yet?

    "Is CMBB Gold yet?" It is to BTS. :cool: