Stef
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Upgrade NATO 1.30-->1.31. NATO module disappears
Stef replied to Stef's topic in Combat Mission: Shock Force Tech Support
PROBLEM HERE ABOVE SOLVED !!! To anyone having this issue: The culprit is the anti-virus software (SOPHOS in this case) detecting d:/CMTO/Modules/CMSF NATO Module.exe as a spyware. solution--> disable the antivirus or set the "CMSF NATO Module.exe" file as non threatening in your antivirus software. Cheers -
Hi there, I have the Paradox CMSF version running with all the modules installed (Marines, UK, NATO). I've just upgraded OK from 1.30 to 1.31, checking all the modules during the installation step. Though when I run the 1.31 game the NATO module doesn't show anymore in the splash screen an all the NATO games/scenario return the message "NATO module is necessary" Any idea about this issue ? Thanks in advance and have all the good CM weekend PS: After installing 1.31 my anti-virus "Sophos" software detect CMSF "d:/CMTO/Modules/CMSF NATO Module.exe" file as a malware !!! http://www.sophos.com/security/analyses/viruses-and-spyware/malfakeavcn.html anybody else have this issue ? could be the reason why NATO doesn't show anymore in 1.31
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Goodbye Gordon - the end of a mod era.
Stef replied to Marco Bergman's topic in Combat Mission Shock Force 1
Gorgon, CMx1 serie would not have been the fabulous game I'm playing for 10 years now without your mighty talent !! Take care. -
Humvee MK19: special ammunition or graphic glitch ?
Stef replied to Stef's topic in Combat Mission: Shock Force Tech Support
thanks guys . It's the 1st time I see this in CMSF. I haven't checked the ammunition counter though. But if it was a real "MK19 shotgun" shot I understand why my BMP was knocked out immediatlty :-) -
Hi There, While playing a PBEM CMSF Marines 1.11 game, an MK19 Humvee fired a round to my BMP-2. As shown on the pic (red circle on the left), the MK19 has fired - at the 1st shot - a volley of small grenades instead of a single grenade. Is this one of the MK19 ammunitions (HellHound or Draco described in the Marines manual p.20) or a graphic glitch ? The game hasn't any issue otherwise. I've seen the same graphic issue in CMBB and CMAK though. Cheers Stephane
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Who has Pyewacket's map converter program v 1.29 please ?
Stef replied to Stef's topic in Combat Mission: Afrika Korps
Hi Sergei, A old Grognard as well I see ! Thanks a lot !!! It works !!! You've made my day ! Cheers Stephane -
Who has Pyewacket's map converter program v 1.29 please ?
Stef replied to Stef's topic in Combat Mission: Afrika Korps
HELP !!! Please !!! Nobody's there with the Pyewacket's map converter program v 1.29 ? Thanks -
Different graphic quality with the same settings ?
Stef replied to Stef's topic in Combat Mission: Shock Force Tech Support
Hi, Test is done: vehicules/troops/buildings in a QB with overcast weather. So , my apologize. It's indeed the overcast weather parameter that gives this hazy style texures to the vehicules/troops/buildings. I know it won't be changed but less hazy textures in an overcast weather would look better. A greyer sky perhaps instead ? Anyway, thanks for your help and test and sorry for the waste of time. CMSF rocks anyway ! (especialy 1.11) Thanks -
Different graphic quality with the same settings ?
Stef replied to Stef's topic in Combat Mission: Shock Force Tech Support
Hi, Thanks for the pics. For 'USMC Circle the wagon' it looks the same at home as on your pic in PBEM as in a Hotseat game. So it could be the weather parameter that gives these hazed textures ? I'm going to compare the same vehicules/troops/buildings in QB with the same weather parameters. If it doesn't look the same I'm going to post some pics from the 'USMC Circle the wagon' vehicules/troops/buildings compared to the same vehicules/troops/buildings in a QB. Thanks again. -
Different graphic quality with the same settings ?
Stef replied to Stef's topic in Combat Mission: Shock Force Tech Support
Thanks. Good idea. I've tried it but the graphics are still "faded". Perhaps an other parameter in the editor before saving it ? Cheers -
Hi there, I've started to PBEM "USMC-Circle the Wagons" scenario and the textures quality looks a bit blurred, average contrast, no color depth, average shadows. It only occurs with this scenario. Other PBEM games or PBEM QB looks prefectlty textured with high quality graphics (AMD 5600XP + 8800GTX, CMSF 1.11, with all graphic options set to 'best') The "USMC-Circle the Wagons" is perfectly playable otherwise. It just look average for the graphics compared to the other scenario/QB. The whole game is running smootly at the highest graphic quality since I've installed it when it was released. I've never had any issue. Anyone else has encountered this strange graphic issue with "USMC-Circle the Wagons" or other scenario/QB ? Thanks Cheers Stephane
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Editor: colored numbers on the map ?
Stef replied to Stef's topic in CMSF Scenario and Mod Design Forum
Thanks Delta228 ! Indeed it's the foliage mod. I understand why I've found no infos in the manual now :-) Happy New Year -
Hello, Sorry I'm newbie to CMSF editor. What are these orange, red colored numbers on the map please ? (with the red circles around) (not the elevations) see attached picture here below Thanks in advance and Happy New Year Stephane
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Very great scenario, great map ! I'm still PBEM it (though I'm quite "finished" with the Reds). The realism is so immersive. . For a better balance in a HvH game I would give more RPGs to the Reds or less Bradleys to the Blues or an IED to the Reds. The Blues firepower is overwhelming and as soon as an RPG has shot once he's dead meat. I've hit twice a Bradley on the front and on the rear, but bad luck, he just mowed down the 2 RPG teams without a dent in his hull. For now it's the best immersive scenario I've played so far . Thanks Birdstrike !! Waiting for other realistic scenarios. Cheers Stephane