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Pre Battle damaged trees & stuff?


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In a small test scenario of mine, I occasinally see in one single action spot a damaged (leafless) tree, like the ones getting damaged by mortar/artillery fire ingame. It´s sometimes in the editor and sometimes (or both) in the games unit setup phase. There´s no crater in the particular action spot and it´s just a single tree. Could be I had a crater before and later removed it. Is there an undocumented feature ingame for placement of damaged trees/structures in the editor?

I remember the "flat rubble" tile trick (as mentioned in the GM) in CMX1, where this way, placement of damaged buildings was possible.

..or is it just sort of glitch?

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