Cranky Posted July 12, 2011 Share Posted July 12, 2011 We scenario designers are often confronted by players who DONT READ THE BRIEFING, and then give the Scenario a bad review. One of the worst is the player who insists on playing against the AI, when it is clearly stated that the AI can't play it's side effectively. Solution: Give one or both sides an Assault Boat - this eliminates the AI option for that side - only Hotseat, PBEM and TCP/IP options will be available. And guess what? You don't even have to have the Boat on the map. I made a Battle with 33 Turns. The Assault Boat is a reinforcement set for Turn 50. It will never arrive, but the AI option for that side is still not available. I would think Ops work the same way - have the Boat arrive as a reinforcement in a Battle that is numbered beyond the actual number of Battles in your Op. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted July 13, 2011 Share Posted July 13, 2011 Very cunning An elegant solution 0 Quote Link to comment Share on other sites More sharing options...
Cranky Posted July 14, 2011 Author Share Posted July 14, 2011 And I found a use for Assault Boats - Mother WILL Be Proud..... 0 Quote Link to comment Share on other sites More sharing options...
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