noob Posted June 9, 2011 Share Posted June 9, 2011 This problem must of been mentioned already as its so annoying, i cant remember how many turns i've had with a tank firing pointlessly at an indestructable tree, isn't there a way of programming the tree to allow tank shells through after its hit twice to simulate its destruction without it dissapearing ? 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted June 9, 2011 Share Posted June 9, 2011 Yes there is a problem with trees. Its too black and white, the shell either detonates on the foliage or goes through. I guess it will need a ton of calculations to simulate deflections/velocity impact of the incoming shell but some tweaking is needed so that trees can provide cover but not block big rounds repeatedly. 0 Quote Link to comment Share on other sites More sharing options...
Hukka Posted June 9, 2011 Share Posted June 9, 2011 There was this funny post and pic about Finns and how they put tree logs to the side of the tanks. Now you know why. But seriously, something must be done. 0 Quote Link to comment Share on other sites More sharing options...
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