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Indestructable trees


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This problem must of been mentioned already as its so annoying, i cant remember how many turns i've had with a tank firing pointlessly at an indestructable tree, isn't there a way of programming the tree to allow tank shells through after its hit twice to simulate its destruction without it dissapearing ?

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Yes there is a problem with trees. Its too black and white, the shell either detonates on the foliage or goes through. I guess it will need a ton of calculations to simulate deflections/velocity impact of the incoming shell but some tweaking is needed so that trees can provide cover but not block big rounds repeatedly.

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