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Idea for reinforcements


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While playing CMA and CMSF lately an idea came to mind regarding reinforcements.

As it stands now scenario designer decides what reinforcements are to arrive and when.

What about allowing for a more dynamic approach if desired by scenario designer?

Instead of setting reinforcements to arrive at specific time (which should of course be allowed if set by scenario designer) another two options could be available

1. Allow setting random appearance time like

10% chance reinforcements will appear x min before set time

60% chance reinforcements will appear on time

20% chance reinforcements will appear x min after set time

10% chance reinforcements will not appear at all (they got stuck in ambush, withdrawn for another priority and so on)

These settings should be available for a group of reinforcements

You could then create several groups with different settings allowing for example a platoon of Mech Inf to appear at given time and another group with 2MBTs that have 10% chance of appearing. This would give another dynamic and scenarios would play out differently each time.

2. Allow you as a player to call in reinforcements

Scenario designer could allow player to call in reinforcements if things get ugly.

By pressing a button on UI commander requests reinforcements which are then activated in game with settings above. A penalty could be applied in points like if you call in reinforcements you automatically loose a certain amount of points but it could be worth it if at the end you are able to achieve your objectives in time.

This could also be taken a step further, in order to be able to call in reinforcements your HQ unit must be alive and be in contact with its HQ so its radio equipment must be intact.

Another commanding unit with radio would be able to do call in reinforcement if HQ is killed but a penalty in time would be applied and reinforcements might not arrive in time.

For AI same rules would apply if set by scenario designer. AI could call in reinforcements if desired depending on how it "feels" the battle is evolving and these may or may not appear depending on random factors set by the designer

To give you an idea from game play perspective. I was playing a scenario in CMA where my convoy was ambushed by Mujas from surrounding mountains. Let's say that in briefing there was mentioning of a soviet Para platoon patrolling the mountains. I would then be able to call in reinforcements through radio, a random factor is applied to allow the Para platoon to arrive to simulate that they might be too far away or being pinned down themselves. If successful they would appear eventually and I could use them to suppress the attackers and move my convoy on. A point penalty could be applied to me for calling them in but since I got most of my convoy through safely I won anyway.

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