macg Posted May 11, 2010 Share Posted May 11, 2010 I'm looking still, but have yet to see this covered in the manual. HQs act as beacheads? Come to think of it, I could use any information on supplies; effects of being out of for one. Link to comment Share on other sites More sharing options...
david12345 Posted May 11, 2010 Share Posted May 11, 2010 I think: hq's always have a minimum of 5 suppy, and units lose one off of that for each tile they away (clear terrain), so if you land an army and a hq, the hq should be 5 and the army next to it a 4. This assumes no other supply source. Link to comment Share on other sites More sharing options...
macg Posted May 12, 2010 Author Share Posted May 12, 2010 Thanks for that explanation. Would it be alright to ask(since i can't seem to find it) what effect the supply level has on combat. Link to comment Share on other sites More sharing options...
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