thetwo Posted December 5, 2009 Share Posted December 5, 2009 Brit, It appears the population flag to enable building nuclear power plants is not being set when a city's population reaches 10. Link to comment Share on other sites More sharing options...
thetwo Posted December 6, 2009 Author Share Posted December 6, 2009 Perhaps the flag is set, but the build queue options are not being updated to permit the building of the facilities. Link to comment Share on other sites More sharing options...
lordxorn Posted December 9, 2009 Share Posted December 9, 2009 I confirm this is happening for me in the demo as well. Pop is 10 and it does not allow me to build nuke facility. Link to comment Share on other sites More sharing options...
Brit Posted December 9, 2009 Share Posted December 9, 2009 I tried to reproduce this problem, but without any luck. One possibility here is that the city doesn't actually have a population of 10. The map display shows a number below the city. This number is not the population number, but it's the production value. This means that a city might have a population of 9, but a production value of 11. This is different than the way, say, civilization shows numbers on the map. This might be confusing some people, and I might want to change the map-display so that it shows the population number, rather than the production value. (Admittedly, the production value is a little tricky anyway. Factories increase production value. But, so do shipyards - but only when building sea-units. The production-value that's shown on the interface is the general production value, which includes factories, but not shipyards.) Link to comment Share on other sites More sharing options...
lordxorn Posted December 9, 2009 Share Posted December 9, 2009 I tried to reproduce this problem, but without any luck. One possibility here is that the city doesn't actually have a population of 10. The map display shows a number below the city. This number is not the population number, but it's the production value. This means that a city might have a population of 9, but a production value of 11. This is different than the way, say, civilization shows numbers on the map. This might be confusing some people, and I might want to change the map-display so that it shows the population number, rather than the production value. (Admittedly, the production value is a little tricky anyway. Factories increase production value. But, so do shipyards - but only when building sea-units. The production-value that's shown on the interface is the general production value, which includes factories, but not shipyards.) Now that you explained it that makes sense. I think the way you have it now is good, because it seems the production value is what counts for what you are looking for in a city? Unlike CIV, where pop means a more valulable city because of it's placement, specialization, so that game makes sense to have pop as the shown value. Link to comment Share on other sites More sharing options...
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