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New Mission, first of near complete East Rising Campaign


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East Rising - Scenario 1 - Surprise Attack (Note: LARGE/Long Scenario)

04 July, 2010. U.S.Army/U.S. Marine Corp. Armor Resupply & Repair Depot. 0120 hours.

Knocking you out of your bunk, the nearby explosion blew out windows sending shards of glass every where. As your hearing started to return over the high pitched ringing sound in your ears, you could start to make out the sound of mens screams as well as hurriedly shouted voices on the edge of panic.

You know of no intel nor of any current threat assessment that would have led to an attack, if that is what this was. Yet now with the sound of incoming rounds and the increasing number of impacts nearby, you realize that the base is indeed under a full scale artillery bombardment normally preceeding a major assault.

This massive artillery barrage is to accurate to be a small thrust and best guess scenario. You have no doubt your base and the surrounding areas have been infiltrated by Special Forces, both combat units and artillery spotter units. You know you will need to take them out quickly to reduce additional direct artillery barrages. You only wonder now, how many units and personnel you have and are loosing in this massive first strike. (note: Massive artillery barrage at very start of scenario will slow your system down initially, have patience)

^

You are in command of the U.S. Army and U.S. Marine Corp. shared vehicle depot, maintenance and resupply base. Last you had checked you were well behind any 'main line' of possible advance or attack. You have no idea if lines have been breached and pushed back this far or if this is just a thrust past the main line into the rear areas.

As you rush to your command center you start thinking about what units you have on base, what units are available, what units are down and parked on the repair pads and what units are currently out on test range running combat firing tests and vehicle repair tests. You also realize suddenly that the armory will probably be one of the first targets of the impending contact and you will need to somehow gather enough resources to get additional units there asap to assist the armory defenders. Loosing the armory will probably mean loosing the entire base and all units.

Intel:

NONE!

We have no idea of enemy weapon layout, strength or direction of travel.

OOB (ON MAP):

3rd & 4th Battalion, Tank Heavy

Unknown disposition of units still on base and those out on the test range

A, C, D company Anti-Tank Stryker

Unknown disposition of units still on base and those out on the test range

Various support elements include:

Medium and Heavy Artillery, time to ready unknown

Ground Attack Apache Attack birds, 20 minute flight time from nearest airbase

Ground attack Harrier and F18's from U.S. Marine and U.S. Naval base 120 miles due north. Estimated

availability at 50+ minutes from support requests

REINFORCEMENTS (Off Map):

Recall of remainder of 3rd & 4th Battalions from Test range

ETA: Unknown, Ammo status: Unknown

Recall of remainder of A, C, D Companies from Test range

ETA: Unknown, Ammo status: Unknown

ROE: Weapons Free

^

Weather clear, moonless and cloudless night with a light wind from the north. Temps are cool.

^

We need to secure and fortify the base and the armory as well as the Command and Base HQ buildings. Once crews are able to get to their vehicles and ready them for battle, we should move what assets we do have available to these locations as soon as viably possible.

We need to especially pay attention to the armory due to it only have a light defensive force on base of 1 Abrams, 1 Stryker ATGM, 2 Humvee ATGM and 1 Marine Corp AAV IFV unit. There is also one Fire Control Humvee that was out there marking laser test ranges for artillery sighting calibration.

OBJECTIVES:

1. Get crews to Tanks, IFV's and other armor and get them operational and battle ready as soon as possible.

2. Disperse units to designated tactical mission areas. These include:

Primary:

1 - Main Gate

2 - Command HQ Building

3 - Base HQ Building

4 - Armory

5 - Artillery Command

6 - Repair Depot lot

7 - Armor Staging Lot

Secondary:

1 - Plug any holes in defensive walls and perimeters caused by artillery bombardment. Most probably enemy units will attempt to breach at those locations.

2 - Send small Recon unit to main highway crossroads to get enemy strength intel.

3 - When possible, fortify Armory with additional units as they arrive.

3. Minimize U.S. casualties but hold defensive positions until additional support can arrive.

^

The first thing you need to do is get your crews to their vehicles otherwise you will not have any armor to defend anything with!! As in real life, crews are assigned specific vehicles and therefore they must be sent to their own vehicle to bring it online.

As in real life, you will also find that the crews are all spread out over the base. Some are in quarters, others elsewhere. You will need to figure out which crew goes where and then get them there unharmed.

Keep in mind these important things:

1 - Units in the repair pad area are down due to mechanical faults. Even if you crew them, they will not be able to move due to the mechanical problems.

2 - If a crew is destroyed, the unit they were assigned to will not be available for use since you cannot use any other crew to operate it.

3 - Likewise if the crews vehicle they are assigned is destroyed you cannot assign the crew to another different vehicle. This means they have just become active in their second MOS, infantry!

4 - Since this was a rear area peacetime resupply and maintenance base, ammo loads were not maxed out nor staged. You will have to plan carefully since ammo is going to be limited.

^

** WARNING **: You will need a good computer to play this mission. There is a huge of use of artillery in the opening 20 minutes as the enemy tried to soften up your base with a major artillery barrage. As well, there is quite a load of units that will come into play during the scenario so if you have a system that has trouble running smaller scenarios, you will probably have some problems with this one.

*Note, I am working on a 'lite' version of this scenario split into three parts that will run on lesser systems comfortably. This one scenario is how it was intended to be played however and it runs decent on my system which is based on a quad core machine, 9 gig memory and ATI HD 4870 video card.

This scenario is the first in my 'East Rising Campaign' that I have been working on for months now. Since this is the first scenario/campaign I have ever done, I am releasing this scenario for feedback, complaints, bugs and so forth as I continue to finish up the full campaign.

Created by Todd B (MalakieUSN)

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