Steinfisch Posted March 18, 2009 Share Posted March 18, 2009 1. It woud be great if the z axis movement (ground to sky, mouse wheel) would be logarithmical. Near the ground the steps should be smaller than at greater distances. 2. The "lock to unit" view (return key) should be fixed to 1.6 to 1.8 m not 1m or 2m. Link to comment Share on other sites More sharing options...
Sneaksie Posted March 19, 2009 Share Posted March 19, 2009 Camera slows near the ground already - note that one step of mouse wheel equals to several dozens of meters high in the sky (if you increased maximum camera height in game options) and a couple of meters near the ground. Link to comment Share on other sites More sharing options...
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