rogue187 Posted March 10, 2009 Share Posted March 10, 2009 My previous post got attacked my Space Lobsters, but I was wondering: Was an explination ever given for Light, Medium and Heavy airstrikes? I remeber people asking but don't remember any reply that was given. I know it affects the weapons used but I am not sure if a Heavy strike allows for longer time on target or use JDAMs For leaders, does their benefits or detractions affect the troops ability or emotions? Meaning is their fire going to be more devistating with a +2 leader or does their leadership modifiers affect their ability to rally or being kept from being broken? Also, any hope of seeing MLRS as support weapons? I know they really won't add anything that artillery dosen't but I think that they would be an interesting system to see. 0 Quote Link to comment Share on other sites More sharing options...
hagebono Posted March 10, 2009 Share Posted March 10, 2009 From the Marines manual: These are the Parameters for all Air Missions: Target - sets the size and shape of the area to hit: Point - focuses on a single Action Spot or unit Area - one click for center and another click for perimeter Mission - responsible for establishing the scope of the attack: Light - lighter Munitions Medium - mix of lighter and medium Munitions Heavy - medium Munitions with a smattering of lighter Type - sets the munition mix based on the target type: General - favors unguided HE munitions Armor - weights towards ATGMs Personnel - favors HE munitions Delay - establishes when to start the support, prep time inclu- sive. The options are: None - no extra delay 5 Min - sets for 5 minutes min 10 Min - sets for 10 minutes min 15 Min - sets for 15 minutes min 0 Quote Link to comment Share on other sites More sharing options...
hagebono Posted March 10, 2009 Share Posted March 10, 2009 As far as leadership, etc. affecting the air/arty mission: Selecting a Spotter The player’s first task is to identify which unit to give responsibil- ity of both creating a Support Request and managing the resulting Support Mission. Since not all units are equal in this regard, here are some things to keep in mind when selecting a Spotter: Line of Sight (LOS) - quality LOS to the target area always makes for more accurate and effective results Unit Type - specialized observer teams and HQs are better than the average combat unit C2 Links - ideally the Spotter should show green connections to all superior units Stress Level - suppressed or shaky units don’t make the best Spotters As a general rule, any US ground unit can theoretically request both types of Support, while only a few specialized Forward Observer units can call in Artillery for the Syrian side. The dif- ferences between the two sides are realistic and based on traditional training doctrine as well as the availability of C2 equipment. Depending on how urgently Support is needed, the Responsive- ness rating (see below) may or may not be critically important. Responsiveness reflects the difficulty a specific Spotter has in getting in touch with a specific Asset and securing permission to use it. For example, a JTAC (Joint Tactical Air Controller) is typically headed by an officer with “time in the cockpit” and can really speak the lingo with on station aircraft. On top of that, this is the unit that is organizationally tasked with calling in aircraft, therefore it doesn’t have to go through layers of command to access them. Another variable is the JTAC’s equip- ment which, in ideal circumstances, is the best available for such work. Compare this to a “run of the mill” Rifle Squad Leader trying to reach an aircraft via 3 or 4 “hops” up the Chain of Command. It can be done, but it is obviously more clunky than having the JTAC call in the same Request. Remember, if the Spotter doesn’t appear to be up to the task, another Spotter can be selected. To do this, either deselect the current unit or click on the “X” in the upper left hand corner of the Support Roster. There are no game penalties for checking out how various units pair up with different Assets. 0 Quote Link to comment Share on other sites More sharing options...
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