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So I asked some people on other forums about this game before I bought it and...


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they said the game has some serious path finding issues that frustrated them to the point of not playing anymore and the cover and concealment doesn't really work.

Any info ya'll can share on this?

If you mean that tanks bowl over trees and fences, to take the most direct path to get to their destination then thats probably it. doesn't look right especially if there is a road being ignored and the tanks choose the trees next to the road

I haven't really seen any units take a bad path otherwise and waypoints can be used.

To conceal, the hold fire key acts as a hide command, to ambush you have to toggle it. Foliage and trees are more abstract for concealment I think, not really sure

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I'm a die-hard fan of the CM series and expecting something similar, was initially dissapointed.

I'll have to say, now that I've learned the interface somewhat, It is a different and very intrigueing game. The simulation is more of a real time tactical game than turn based and I think that the pathfinding issues you speak about are determined by the skill ability of the individual(s) maneuvering and/or driving vehicles.

The strange paths they may inadvertently take (and especially at time you want them to stay in place!) in a way, simulates individual aggresiveness, how 'skittery' a unit is, and the fog of war. A little frustrating but realistic in that you feel you do NOT command automatons! (As your unit gains experience and skill, the frustration lowers somewhat - unless you loose em :( )

The cover may be abstract, but I don't think so, just that there isn't much in the way of 'ideal/perfect' cover. It is definitly LOS as I frequently find myself going to the unit level to see if recessed ground will give the proper cover/ concealment. I do miss the ability to enter buildings and levels but in reality, using buildings immediately sacrifices peripheral awareness and maneuvering

- Don't think that this is JUST a maneuver game though!!

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