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Feature requests /Mods and note about super mods


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__Good things about TOW's super mod:

-HMG 42 is transportable

-sdk251 carries full 10 men

-tanks transport men (could be 8 though just for game strategy sake)

-SS ranks are real

(-more faces?)

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questionable/ debatable:

-Changes to game play. Eg infantry made less seeable/destroyable by changing the unit-file values (unbalances game /opinion based).

(Changing unit values is a major problem with "super mods" in general. There are 'ergonomic' considerations [ie one is sitting in fornmt of computer screen] that are not being considered by moddders who demand "real = harder", generally.)

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__Requested things (request to modders or _DEVS_):

-sdk250 carries up to 5+ men

-50mm and 80mm Mortar teams (especially since game models medical etc)

-"Game Paused" message moved to corner.

-Seriously wounded men not magically healed --ie not available-- by next mission; and some don't recover.

-SP (Self Propelled) anti tank vehicles; including early war (Very common WWII devices absent from most games.)

-SP Infanry Gun and towed 'IG' (early war augmentation to Brummbaar)

-More combat train defensive positions brought up after enemy is gone from area at end of sceanrio/map/game. (Envision horse towed atg and arty being brought up and deployted to eg ridge line beofre next game starts;

-Pioneers with demolition clearing and laying capabilities (eg bridges), fortification (entrenching) abilities and mine clearing and -post battle- laying qualites. (Tricky to model but cool in concept, just like the combat train 'operations officer' stuff).

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Does medical staff/ambulance help wounded men live/ recover?

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