LRC Posted November 1, 2008 Share Posted November 1, 2008 Am I the only one missing the "sound contact" feature of CM1 ? Here is one example, where the lack of this feature makes CM2 very unrealistic. Scenario "hammertime " (warning !spoiler!): I know that tanks are hidden in the city, so I move squads very slowly in hunt mode. Even in this mode, they can not hear tanks behind a wall or a building (max distance 10meters) => net result: troop makes eye contact with tanks at very short distance = troop get blasted... In real life these babies make enough noise to be heard from far away even in "silent mode". Am I missing something ? Link to comment Share on other sites More sharing options...
Moon Posted November 1, 2008 Share Posted November 1, 2008 Duplicate. Link to comment Share on other sites More sharing options...
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