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sound contact ? Pleaaaaaase....


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Am I the only one missing the "sound contact" feature of CM1 ?

Here is one example, where the lack of this feature makes CM2 very unrealistic.

Scenario "hammertime " (warning !spoiler!): I know that tanks are hidden in the city, so I move squads very slowly in hunt mode. Even in this mode, they can not hear tanks behind a wall or a building (max distance 10meters)

=> net result: troop makes eye contact with tanks at very short distance = troop get blasted...

In real life these babies make enough noise to be heard from far away even in "silent mode".

Am I missing something ?

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