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TCP/IP multiplayer and CTD


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I played three times with Berto, and he got 2 CTDs; one during the match and one at the review screen.

Another thing: in the third party scenario "Byte - citadel", with a lot of units, we got very often "Pause" messages. We both have a 7Mbit ADSL.

Please, make the game really stable and the TCP work, this game is a masterpiece...

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This is rather disturbing, I'd hoped that the stability issues were largely solved by 1.10. We (The Byte Battler Gang) haven't had time to test Internet play yet, but hope to do so next weekend.

It would be reassuring to know that improved TCP play is also one the short to-do list, but so far I haven't heard anything to that effect from Battlefront.

Still, there was a distinct improvement in 1.10 so no reason to despair.

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