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Suggestions for addon(s)


Thork

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After playing the new Uberpatch for some time and seeing that an addon is allready in the works here are my suggestions so faar. (may edit)

to fix list:

- blind guided AI support fire (artillery) -> AI support fire on spotted enemys

- fix movement and fire along walls and "placeables"

- fix behaviour of AT guns while no-movement is applyed (see reaction/fire area)

- look at JSH mod for additional gameplay fixes

wish list:

- additional "placeables" for mission/map design

-> enterable buildings (coming)

-> more entranchements and objects/cover (for infantery)

- (CC like) dynamic campaign

-> draw and surrender (flee) battle results +mission editor options

-> strategic map with next mission selection (depending on strategic situation)

-> less choice in choosing equipment (choose and upgrade)

- more multiplayer options

-> 2+ player (coop/vs/dynamic) campaign

-> WiC (World in Conflict) -like playstyle (reinforcements depending on success)

- more buttons/commands:

-> sort by skill in unit management (arange and sort soldiers by best positions - best/most expensive units first)

-> set fire area (units without turrets will turn to enemys)

-> set reaction area (units will ignore no-fire/no-movement commands to react to enemys moving into the area)

-> abandon button on experience unit management screen

-> move to hull down position

-> entranche tank/gun by crew/infantry (animation)

- more options on deployment:

-> check line of fire

-> change stance, fire area, reaction area and behaviour

- better strategic/tactical AI for skirmish battles and "out of orders" situation

- improve skill system and career path (influence on gameplay, additional skills (bind skills to special weapon like. f.ex. Panzerfaust etc. ...)

edit:

- follow up commands like no-move

- bigger maps (double size)

- anti-artillery fire (support)

- mortar units

- smoke shells

[ April 23, 2008, 01:25 PM: Message edited by: Thork ]

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and

*multi-player should have more unites... :D

the multi in the new patch is not exciting.

*increase more effect and reaction of shell shock

*add heavy mortar/MG/canon/AT(EX:soviet's-122MM at or german's 88MM)

*more sounds/graph effect

[ April 25, 2008, 08:35 PM: Message edited by: expire ]

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Originally posted by Thork:

After playing the new Uberpatch for some time and seeing that an addon is allready in the works here are my suggestions so faar. (may edit)

to fix list:

- blind guided AI support fire (artillery) -> AI support fire on spotted enemys

- fix movement and fire along walls and "placeables"

- fix behaviour of AT guns while no-movement is applyed (see reaction/fire area)

- look at JSH mod for additional gameplay fixes

wish list:

- additional "placeables" for mission/map design

-> enterable buildings (coming)

-> more entranchements and objects/cover (for infantery)

- (CC like) dynamic campaign

-> draw and surrender (flee) battle results +mission editor options

-> strategic map with next mission selection (depending on strategic situation)

-> less choice in choosing equipment (choose and upgrade)

- more multiplayer options

-> 2+ player (coop/vs/dynamic) campaign

-> WiC (World in Conflict) -like playstyle (reinforcements depending on success)

- more buttons/commands:

-> sort by skill in unit management (arange and sort soldiers by best positions - best/most expensive units first)

-> set fire area (units without turrets will turn to enemys)

-> set reaction area (units will ignore no-fire/no-movement commands to react to enemys moving into the area)

-> abandon button on experience unit management screen

-> move to hull down position

-> entranche tank/gun by crew/infantry (animation)

- more options on deployment:

-> check line of fire

-> change stance, fire area, reaction area and behaviour

- better strategic/tactical AI for skirmish battles and "out of orders" situation

- improve skill system and career path (influence on gameplay, additional skills (bind skills to special weapon like. f.ex. Panzerfaust etc. ...)

edit:

- follow up commands like no-move

- bigger maps (double size)

- anti-artillery fire (support)

- mortar units

- smoke shells

very good ideas!

-button/unbutton tank crews

-artillery forward observer

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