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Differend grass types cover?


rofl

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We can choose four differend grasstypes in the mapbuilder (normal, wheat, reed and flowers) and we can change the minimum and maximum high of them in the load.ini.

Does that makes any difference for cover or is that only eyecandy :confused:

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sneaksie,is it possible to add campaignsystem in the addon like we have in closecombat 5?

a strategic map where you move your divisions to capature ~44 areas to win the campaign and play each day in the normal sight of tow as a tacticgame ?

this is what make cc5 the best wargame to me because i have a gameplay where each round is different to other games before.on the strategicmap u can cut off suppliesroutes from enemy divs. so they are low on ammo und fuel after 2 days (great fun).and we need core units.

it is so cool to have a tiger 1 with 50+ kills on tanks when you can see this in a extra menue before and after a battle.

pictures from closecombat 5 mod gold juno sword to see what i mean.

http://www.closecombatseries.net/CCS/modules.php?name=coppermine&file=thumbnails&album=5

greets gunny

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