DeLaVega Posted April 4, 2007 Author Share Posted April 4, 2007 Maybe I should mention that Kettenhund and me are not talking about the audio quality or the sample rate here. It`s just the choice of the sound files for each weapon. In this video from TOW you have a quite good example of gun sounds which are used in so many 2.WW games and go back to the old "Close Combat" series. If you watch it until 01:20 min. you can here the HMG sound. And in comparison this one from COH: http://www.youtube.com/watch?v=3XoZl2IdhiM If you wait until around 01:20 you can hear the HMG without the disturbing other gunshots. And this is what I meant. In the TOW video I miss the mechanical metal sounds. There`s no flow, just the same nock, nock, nock sound file again and again. And this is a pity, because TOW`s overall look gives a very good impression. I think the tank models are nearly unmatched. With the realism options and battle distances it could be huge. Link to comment Share on other sites More sharing options...
MikoyanPT Posted April 4, 2007 Share Posted April 4, 2007 Looks good for me ! I particularly like the artilery fire sounds and effects... Ffffffiuuuuiiiiiiiiiiii KABBOOOMMMM CoH is a bloody carnage, more kills per minute than Omaha landing, not my kind of game. Link to comment Share on other sites More sharing options...
Madmatt Posted April 5, 2007 Share Posted April 5, 2007 Sound design is very hard and will always be a matter of personel preference. Some people, really like the over-the-top type sound effects. Yeah, i am kinda in that camp as well. Other people prefer realism in their sounds, and thats always been the approach I tried to take in games where I helmed the sound work. Yes, I LIKE Hollywood, but I try and MAKE realism. As Moon stated above, I really like the sound effects in ToW. Are some of them the same sounds as in IL-2? Probably, but I liked the sounds in Il-2 as well. ToW sound effects seem to walk a fine line between realism, playability/variety (with various weapons having unique sounds) and enjoyment (explosions sound beefy, and important events have signature sounds). I think they pulled off a very good overall sound design. Do I froth at the mouth at every little sound, No (although attaching the camera to a tank and listening as the driver grinds up through the gears is pretty damn cool). Do I think some sounds could have been done differently, Sure. But overall I feel that the sounds do the job that they are supposed to do, which is to increase overall immersion and fun with the game. Madmatt Link to comment Share on other sites More sharing options...
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