SeaMonkey Posted June 11, 2008 Share Posted June 11, 2008 I was wondering, maybe you vet modders can help, is it possible to script units to leave a scenario due to some event? For instance, say the Greeks require additional forces from the UK Western desert deployment to help stem the Axis invasion and I want the 2nd UK Armored division to leave Egypt/Libya at the beginning of a turn. Also, is it possible to script an upgrade to certain units due to the arrival of better equipment, like the M4 Shermans showing up in Egypt in late 42 or a delivery of Spits to Malta? Just starting to get my modding feet wet. 0 Quote Link to comment Share on other sites More sharing options...
pzgndr Posted June 11, 2008 Share Posted June 11, 2008 Unfortunately, no. Wish List items for future consideration: - Unit withdrawal event - Force pool build limits change event - Research/Diplomacy levels change event - Convoy MPP transfer change event 0 Quote Link to comment Share on other sites More sharing options...
SeaMonkey Posted June 11, 2008 Author Share Posted June 11, 2008 We also need a secondary road/track feature, although I'm thinking I can just use clear tiles for the tracks in the midst of the desert. They would then be subject to khamsins with additional movement penalty...correct? Also an adjustable supply/influence range for HQs. Anyway, thanks Bill, I'll be calling on your expertise in the future.... PanzerArmee Afrika...in the works. 0 Quote Link to comment Share on other sites More sharing options...
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