Ardem Posted September 12, 2005 Share Posted September 12, 2005 I would to like to see a quick battle where the defender or attacker before the game starts decides where the Objective Flag/s are located, this would also impact of defender and attacker setup zones. This would make an interesting arrangement of battles, and more realistic as normally the the best defensable positions are normally the postions which objectives are staked on. 0 Quote Link to comment Share on other sites More sharing options...
stoat Posted September 12, 2005 Share Posted September 12, 2005 But would the attacker place the objective on the area that is hardest to take? The defender on the easiest? It could make battles impossible to win with unrealistic objectives. 0 Quote Link to comment Share on other sites More sharing options...
Ardem Posted September 12, 2005 Author Share Posted September 12, 2005 i would say it is up to who is placing the objectives. Say a defender places th eobjectives then the attacker would get a 25% increase in points. Say the attacker is placing the objectives then the defender gets a 25% increase. Unrealsitic objectives are as we have them at the moment, which are random. A commander does not say, take that wheat field out in the open. He says take that hilltop which have Observation points to the next town, it just so happens hilltops tend to be well protected. It would not make battles impossible to win, but it would give some element of objectives that are realistic. 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted September 12, 2005 Share Posted September 12, 2005 Maybe the whole system of 'capture the flag' should be reconsidered. A normal mission is for example 'Take control of the village', what includes the village and the area around. The current system is more like 'Take control of some key positions, what means in a quickbattle 'take control of of some randomly set spots on the map'. But the best defendable or attackable position on a map must not always be the important objective. My idea would be 'victory areas' = the whole village including the area around, and both sides get points depending on the percentage of the area they control. Another example would be 'Capture that bridge'. A bridge is a relative small objective. But it makes no sense if you manage to take the bridge and a small bridgehead on the other side of the river, you must control the whole area. You can use the bridge not before you can make sure that the enemy has no LOF to it. Yes, I know that's simplified, but I hope you get the idea. The victory area can be created like a setup zone, but it can be even the whole map. 0 Quote Link to comment Share on other sites More sharing options...
Ardem Posted September 14, 2005 Author Share Posted September 14, 2005 Yeah a victory area, sounds nice, but still doesn't change the fact that with a quick battle we still get areas or flags which are realisticly not a use for anyone. 0 Quote Link to comment Share on other sites More sharing options...
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