joblue Posted July 27, 2007 Share Posted July 27, 2007 How is this done (from manual) Urban areas need a plan! Making a town or village is much more than simply plunking down a few buildings. CM:SF gives you the ability to customize each building by choosing different textures, layouts, building details, roofs, and balconies. 0 Quote Link to comment Share on other sites More sharing options...
Tarkus Posted July 27, 2007 Share Posted July 27, 2007 I don't remember precisely from the top of my head, but use a combination of shift+click, ctrl+click, alt+click, shift+ctrl+clickm etc. while clicking on the buildings you wish to edit on the 3D map. EDIT: seems you found the answer (See below.) 0 Quote Link to comment Share on other sites More sharing options...
joblue Posted July 27, 2007 Author Share Posted July 27, 2007 Nevermind (from manual) Editing Buildings In 2D mode you choose the basic building types and determine their placement on the map. The actual look of the building is determined randomly from a number of options specific to each type of building. However, these automatically assigned attributes can be overridden and customized if desired. For each side and each floor of each building the texture, number of doors, and number of windows can be set. If the wall is exposed it can have a balcony of one sort or another. The type of roof can be changed as well, which not only changes the look of the building quite dramatically, but it also determines how much cover there is for soldiers occupying the roof. One of the more interesting, and powerful, features is the ability to completely remove walls by toggling through the “window/ door layouts” until the wall disappears. This allows adjacent buildings to be combined into larger structures, such as a massive warehouse or L shaped house. Since individual walls on individual floors can be removed, it is possible to have a building complex that is open on some levels and closed on others, Shock Force 129 or 3 stories in one section and only 2 in another section. The tactical possibilities created by this feature should not be overlooked! In general, each of the following clicks and key+click combinations toggles through the available options for each building in succession. Single Wall CTRL-CLICK on a side changes window/door layout for floor CTRL-SHIFT-CLICK on a side adds balconies for that floor Single Side ALT-CTRL-CLICK on a side changes window/door layout CTRL-SHIFT-CLICK on ground floor adds balconies Entire Building ALT-CLICK changes window/door frames for all four sides SHIFT-CLICK changes the buildings texture for all 0 Quote Link to comment Share on other sites More sharing options...
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