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Multi Threading shock force


Hev

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I keep hearing coments about the CMx2 engine being restricted by the shear number of calculations required. Surely with the predominance of multicore cpu's why cant the game run multithreaded (? is that even a word :D )

I'm not a code monkey so i dont know if this is a simple thing or a core to far ( see what i did there )

So, is it possible? if not why not. I demand answers i tell thee :D

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