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Map Editor possible tweaks...


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Hello BFC:

I've worked some hours now with the maop editor and this is a little list of possible improvements:

-a direct button to switch to 3D view from 2D map (1 click vs 2 plus mouse movement needed now)

-optimization for larger maps in higher view (in 2D), since seems computers cannot sustain all those little squares.

-Undo/redo option

-Basic water, some basic water could help representing oasis.

This would help in very large maps:

-more brushes: (maybe some different shapes of brushes rather than the only square one, X / - / I etc. etc.)

-copy tool, maybe a tool able to copy square groups, in this way you could realize:

-->a large city detailing a single block or group of houses full of details (like textures/buildings/objects etc.) and then placing many blocks one next the other.

-->a road section full of details (street lamps etc.) that could help creating a longer road full of details.

Such tool could help reducing time and micromanagement.

Regards,

Kieme

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