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FSAA and anisotropic question


Bo

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I can't go into a detailed technical description (well, I can, but it's lots of words), but I can tell you the basic problems they solve.

Full-scene anti-aliasing (FSAA) addresses the problems of jagged edges on non-axis-aligned polygons rendered on-screen. One technique which can be used to achieve this is to render the scene at higher resolution than the screen, then downsample it.

Anisotropic filtering (AF) is a technique which is applied when the textures are sampled which compensates for the fact that the polygons are inclined with respect to the screen. It helps reduce the "shimmering" you see in the distance of you move round the CMBB map.

Like KC said, there's lots more info. (detailed and non-detailed) Out There.

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