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Pathfinding previews


nijis

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Forgive me if this has been mentioned before, but given all the unexpected paths a unit can take between waypoints -- and given that the pathfinding may never satisfy everyone -- would it be possible for the game to compute the likely path in advance (assuming no new enemies or terrain deformation) and show it on the map -- possibly if the player hits a "preview" key? That way at least players will know in advance if a move between seemingly adjoined buildings will involve a quick sprint in the open.

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