nijis Posted September 4, 2007 Share Posted September 4, 2007 Forgive me if this has been mentioned before, but given all the unexpected paths a unit can take between waypoints -- and given that the pathfinding may never satisfy everyone -- would it be possible for the game to compute the likely path in advance (assuming no new enemies or terrain deformation) and show it on the map -- possibly if the player hits a "preview" key? That way at least players will know in advance if a move between seemingly adjoined buildings will involve a quick sprint in the open. 0 Quote Link to comment Share on other sites More sharing options...
Martin Krejcirik Posted September 4, 2007 Share Posted September 4, 2007 Yeah, it has been mentioned before, I would certainly love it implemented. 0 Quote Link to comment Share on other sites More sharing options...
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