__Yossarian0815[jby] Posted September 17, 2007 Share Posted September 17, 2007 Currently the commander has only one real asset, he can hold drops. This is very useful in 1on1 matches where the defender can potentially cover the whole or most of the map with AA. This saves losing lots of dropships. As soon as humans enter the fray this gets gets clunky, as you have to now specifically single out the bots you want to stop from dropping. wish1: control over human players should be optional not the default. Currently the commander controls all deployables, this is a good thing during the combat phase, but can be a game loser in the setup phase. wish2: optionally the commander should be able to allow the use of deployables in the setup phase. and wish3: it would be nice to be able to un-Commander one self. and wish 4 "hold drops" remains active if the commander leaves the game. if the commander leaves the game, the game should revert to, umm, its pristine state of battlefield anarchy. Link to comment Share on other sites More sharing options...
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