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How detailed should SC2 become?


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I have liked to think that SC1 is a grand strategy (high level of abstraction) game to the extent that real-world units like artillery, supply troops, antitank-troops, other engineers, some level of partisan/guerilla forces and even partroops are modelled into the existing army/corps/tank group units.

A separate artillery unit would be unrealistic, as artillery clearly is modelled in the existing units.

I wonder if some of the new features in SC2 are getting too detailed to be in a high level strategy game? Aren't separate engineer and paratroop units on a lower level of abstraction. An idea of an SC1 army size unit without built-in engineers is unrealistic. What then is the new engineer-unit (a lot of 30.000 to 60.000 engineers? not really). Is it rather an army with more engineers than a usual army? Have such units existed historically on an army level?

I could even imagine that paratroops are modelled in the existing SC1-armies (e.g. in amphibious landings the supply-value of the attacker is at maximum: this could reflect reduced supply/readiness of defenders due to use of paratroops etc.) Also, one paratroop-force of size of over 10.000 (up to even 60.000) seems way unrealisistic. Do paratroops really need to be a separate unit? (If the modelling of paratroops is incorrect in current amphibious landings, I would rather change the effects of amphibious landings than create a new unit.)

Tell me I'm wrong.

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Your wrong....just kidding.

Paratroopers can be 5000-15000 if so chosen by Hubert. Whatever would be an accurate amount of men for a 50 mile area.

Remember that all units can be edited to have a max amount of units in the game, thus if you didn't like engineers or parachuters, then you set the max to 0.

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willebra

You're not completly wrong. What you will notice in the majority of the suggestions that come out, is that people are not thinking thru what they are asking for. Its more like, "I enjoyed this game and it had that, so lets put it in here."

About the Engineers. These are not combat engineers. These are specialist engineers, that should be called Construction Engineers. While they were formed into Corp sized units, there were not a large number of them, and certain nations (like the US) had more than almost anyone else. No nation would risk these troops in combat, mainly because the personnel and equipment could not be replaced. So most wargames have abstracted there effect so as not to have to represent the unit.

So whatever form they end up with in the production version of SC2, we do have the ability to limit the number and flip off any combat ability.

Paratroopers should not be a seperate unit, but its a concession to attract a wider audience.

In some ways, I think the current representation of the units is also there to give a visual hook to a wider audience. They look mighty similar to alot of the Role-Playing figures out there that have these "dialing" bases.

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