fantomas Posted March 24, 2006 Share Posted March 24, 2006 A little suggestion for developers : It would be interesting, in my opinion, to create a "Road_patch" for SC2 in the futur : naturally, the current scale not necessite roads, but I think that numerous players will want to try to realize operational scenarios (Barbarossa 1941, Balkans 1941, France 1940, Indochina 1954, Italy Campaign 1943-1944, Afrika Corps 41-42, etc.). In this kind of scenarios, roads can have a role as regards the movement. Would a Road_patch be easy to create in he futur ? I think it would be a good way for operationnal scenarios and mods. Link to comment Share on other sites More sharing options...
J P Wagner Posted March 24, 2006 Share Posted March 24, 2006 I think there is a Bulge scenario included in the game and roads are pivotal in that campaign....how does the inhouse scenario deal with it, or is it the same scale as the 39-45 campaign game so it does not matter? Link to comment Share on other sites More sharing options...
Edwin P. Posted March 24, 2006 Share Posted March 24, 2006 My wish list for future map enhancements: #1 Priority - Road Tiles - for operational level battles where roads had an impact. #2 Priority - Railroad Tiles - for higher levels games - such as American Civil War - where the rail net was of great importance. #3 Elevated Terrain Types #4 Bridge/Ford Tiles #5 Terrain AP costs by Unit Type - so Armor pays more AP to enter Forest Tiles. #6 Supply Lines traced 5 tiles to Road then Along Road to Supply Center. Cut the road and you cut off a unit's supply, unless there is another road link to a supply center. [ March 24, 2006, 10:26 AM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
fantomas Posted March 24, 2006 Author Share Posted March 24, 2006 Yes : All good. I hope Battlefront.com will do that, it would be great. Link to comment Share on other sites More sharing options...
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