Kelly's Heroes Posted April 14, 2004 Share Posted April 14, 2004 Well, I must say that this must be one of the first wargames to have all these editors included. How in-depth will these editors be? What type of events can be scripted? What unit values can be modified? Can a whole new map be created? Can new units be created/imported? I have a lot of questions, but these are good for a start. Cheers! Link to comment Share on other sites More sharing options...
Edwin P. Posted April 14, 2004 Share Posted April 14, 2004 and can you create pop-up events that players can respond to. Example: UK attacks Ireland - 10% US Congressmen ask if the UK will contribute towards compensating civilians for damages damages Yes - Cost 25MPP No - 25% that US Readiness decreases by 3% and popup announces New York Post attacks British atrocities in Ireland. Link to comment Share on other sites More sharing options...
pzgndr Posted April 14, 2004 Share Posted April 14, 2004 How in-depth will these editors be? What type of events can be scripted? What unit values can be modified? Can a whole new map be created? Can new units be created/imported? 1 & 3 - VERY extensive editor capabilities. Pretty much everything. Combat tables, terrain tables, resource values, etc. Just look at the screenshots to get an idea. :cool: 2 - TBD. But pretty much everything will be scripted with a text editor so you'll be able to see and tweak everything. Siberian Transfer, Vichy France, etc. Not sure what format will be used or how much randomness can be introduced, but think SC1 and go from there. 4 - Yes! You can create new maps and entirely new games. So you can adjust unit movement values (AP) to match whatever scale you want and change data. :cool: 5 - Not sure. Hubert will have to comment. Don't expect to deviate too much from the established WWII unit types and research categories. But given the rather extensive scope of the editor, you can probably make reasonable adjustments - like substituting Tank Groups for Cavalry for instance. can you create pop-up events that players can respond to Don't know. We'll have to wait and find out. Link to comment Share on other sites More sharing options...
Kelly's Heroes Posted April 14, 2004 Author Share Posted April 14, 2004 Originally posted by pzgndr: </font><blockquote>quote:</font><hr /> How in-depth will these editors be? What type of events can be scripted? What unit values can be modified? Can a whole new map be created? Can new units be created/imported? 1 & 3 - VERY extensive editor capabilities. Pretty much everything. Combat tables, terrain tables, resource values, etc. Just look at the screenshots to get an idea. :cool: 2 - TBD. But pretty much everything will be scripted with a text editor so you'll be able to see and tweak everything. Siberian Transfer, Vichy France, etc. Not sure what format will be used or how much randomness can be introduced, but think SC1 and go from there. 4 - Yes! You can create new maps and entirely new games. So you can adjust unit movement values (AP) to match whatever scale you want and change data. :cool: 5 - Not sure. Hubert will have to comment. Don't expect to deviate too much from the established WWII unit types and research categories. But given the rather extensive scope of the editor, you can probably make reasonable adjustments - like substituting Tank Groups for Cavalry for instance. can you create pop-up events that players can respond to Don't know. We'll have to wait and find out. </font> Link to comment Share on other sites More sharing options...
pzgndr Posted April 14, 2004 Share Posted April 14, 2004 I hope everyone realizes what this means: extensive moddability and customization. Very true. It also means pure chaos once the game gets released and everyone starts tweaking it left and right. But hey, that's half the fun! The challenge way down the road will be to develop those "ideal" scenarios that are perfectly balanced for gameplay, realistic to the point of satisfying most everyone's expectations, and historically accurate as much as possible. With all of SC2's flexibility, we should be able to get darn close to ideal. Link to comment Share on other sites More sharing options...
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