Joe98 Posted February 13, 2008 Share Posted February 13, 2008 People will recall that Avalon Hill's Rise and Decline of the Third Reich had a very simple economic model. Perhaps you can explain to me the economic model of Strategic Command 2. - Link to comment Share on other sites More sharing options...
Liam Posted February 13, 2008 Share Posted February 13, 2008 Joe, MPPs are the cash-industry-raw resources of the game. You earn them by Cities, OilFields and Raw Material Hexes. They can be damaged, captured, destroyed temporarily but bombing will never destroy more than 15-25% of a given turns production at the very very worst ever. You need these to buy units, to upgrade, to build new. They decide the game outside of tactics and they also buy Diplomacy and new technology. Basically the equal the value of something, for instance Germany is MPP rich, the Caucasus are MPP rich, meanwhile Italy isn't that valuable. You can research things like Industrial technology to increase your MPPs without gaining more through conquest, but that's only usually viable for the USA or USSR In General the Allies will always be richer than Germany and Italy, but that can be changed if the Allies let the Axis take over... They are tentavily meant to represent the historic building power of each nation Usually the Axis have the early Equipment and the Allies slowly build up Cash and Readiness, then the Axis have to win the game or won enough of the game to carry on a victory in SC2 vanilla. It's very balanced IMO if you know how to play the game Link to comment Share on other sites More sharing options...
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