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Editor Suggestion: Allow Diplomatic Activation of Partisans


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Idea: In the country editor have a check box allowing for Diplomacy to activate post -surrender partisans in that country.

With this option turned on, a player could expend a diplomatic Chit to activate partisans in that country.

Why would this be used?

Take Greece, in SC there are no Greek partisan units. With this option turned on an allied player could activate Greek partisans by spending a diplomatic chit, costing say 400MPPs.

Now the Axis will not know if, when or where partisan activity could occur - will it be Greece, Norway, Sweden, Spain or Turkey. They will have an incentive to garrison the capital cities of all conquered nations. The Allied player can choose to purchase a partisan diplomacy chit or not.

To ensure that partisans don't pop-up everywhere I would have the cost of subsequent partisan activation diplomacy chits increase by, for example, 50%. Thus the first partisan activation costs 400 MPPs, the 2nd 600 MPPs and the 3rd costs 800MPPs.

In addition, Intelligence Tech should affect the chance of activating partisans with a diplomacy chit.

How?

Allied Tech 0/Axis Tech 0: 50% Allied Partisan Activation Successful

Allied Tech 1/Axis Tech 0: 100% Allied Partisan Activation Successful

Allied Tech 1/Axis Tech 1: 50% Allied Partisan Activation Successful

Allied Tech 3/Axis Tech 1: 75% Allied Partisan Activation Successful

Allied Tech 1/Axis Tech 3: 25% Allied Partisan Activation Successful

Which countries should have the Diplomatic Post Surrender Partisans Option Activated? I would say: Norway/Sweden/Spain/Greece & Turkey.

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Partisans Proposal Summary

1. Allow Diplomatic Activation of post surrender partisans for selected countries.

2. Allow Intel tech to influence the chance for successful diplomatic activation of partisans.

3. Percentage chance for a nation's partisans is directly related to the number of cities controlled by that nation's partisan units. (0 Cities = 15%, 1 City = 25%, 2 Cities 50%, 3 Cities 75%, 4 Cities 100%, 5 Cities 1 Unit + 25% Second Unit,....)

[ August 09, 2004, 04:41 PM: Message edited by: Edwin P. ]

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As flexible as research, diplomacy, and scripts are going to be in SC2, they only do specific things and have their limitations. It would be great if we could get them all to "talk" to each other somehow, but alas this appears to fall into the "too hard" box for now. Hubert is still working furiously just to get the currently planned design features to work. So linking diplomatic results to partisan activity is not likely to happen. Maybe down the road perhaps. Who knows?

What we do have in the editor is the ability to activate partisans before surrender (like USSR in SC1), after surrender (like Yugoslavia), or both, and to do this for each country. That should satisfy most players. No word yet which additional countries may get partisans in the official SC2 scenarios, but players are certainly free to make changes as they desire. ;)

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