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I know that you can turn events on or off for custom built scenarios.

Can you link an event/script to an AI level?

I.e. This event(s)/script(s) is active at at AI level 3 or higher.

This would make it easy to write a custom scenario whose difficulty would automatically change based on the AI level.

Example:

#AI=1

Where the AI variable refers to the AI level (from 0 to 5). A zero referring to Human vs Human games. Values of 1 to 5 referring to the different AI levels available in the game from Novice (1) through Expert (5).

#AI=5 would mean that this script would only be active when playing against the Expert Level AI (5) or higher.

#AI=3 would mean that this script would only be active when playing against the beginner(3) or higher level AI.

[ November 27, 2005, 11:13 AM: Message edited by: Edwin P. ]

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