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How do the Germans ever win?


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As a first measure I would recommend to read the SC2-Course at Panzerliga: here

Or even better: to play a Human vs Human game against an axis opponent with a bit experience smile.gif .

Against the AI, the section about russian readiness is the most important one - Since you loose every game, I guess this is one of your main problems: Russian readiness increasing too fast because of neglecting the necessary border garrisons.

If you do it right, Russia will not join before End of 1941 and Axis have enough time to prepare Barbarossa.

Fall Weiss:

Germany should start with conquering Poland in time (usually 3-4 turns needed), taking Low Countries and Denmark afterwards or in turn 2 and then conquering France till Spring/Summer 1940.

After this Africa and Egypt are next - use your italian navy to clear the path to Africa for your transports/amphibs. Minimum required forces are german HQ + 2 armies + 2 corps...if Allies try to defend Egypt, then also 2-3 airfleets and if necessary additional 2-3 corps/armies, so you should have no problems conquering it, just keep your HQ in range of the cities or ports (a city/port at str 5 means your HQ can stay up to 4 clear tiles away from it to receive supply - each str point less reduces this by 1 tile).

Now you have a good year to build up your forces for Barbarossa and can also choose to conquer some more countries (Tunis + Algier and e.g. Vichy + Spain if you diploed Hungary + Romania...)

Since we are at diplomacy:

Germany has 2 main options (without diplo, Allies will most likely influence Spain and the minors won´t join = bad):

- influencing Spain (5+3 chits) in the hope to maybe convincing it to join - or at least force UK to counter it with 5 chits of their own

- or to diplo Hungary + Romania, saves mpps and Axis have the option to conquer Spain/Vichy in 1940

Research:

You should always keep it near maximum (=750mpps). First priority has Infantry Weapons tech: 3 chits minimum investment as soon as possible, if not at level 3 till end of 1940, then use more chits, if necessary 5 since this is the most important tech. Anti-tank is also important and should be next on the list, followed by anti-air. The rest (when research capacities are free) is up to you and your planed strategy smile.gif .

Some of the gravest mistakes many axis players make and that should be avoided are:

1) to battle for naval superiority without a greater goal behind it - i.e. attacking allied ships with airfleets (or even building bombers) and repairing their own ships after battles. This is extremely expensive and only useful if Axis want to clear the seapaths for a sealion or to starve Britain with subs – but against a good allied player who suspects that and knows how to react, it won´t work anyway.. . In any case such battles lead to very weak ground forces for Barbarossa and - depending on the extent of the investments into the naval warfare - Axis most likely looses the initiative in Russia.

2) frequent and unnecessary operating, transporting and building of amphibs during the mid game. This is also pretty expensive and uses up a lot of ressources. Before you operate a unit, think twice if it is really necessary or if it can´t simply walk instead or if it is really needed at its destination point and when . Use only as much units in a distant operation as necessary and not more.

[ April 05, 2007, 10:57 AM: Message edited by: Terif ]

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