Ottosmops Posted May 11, 2006 Share Posted May 11, 2006 I am referring to the manual version 1.01. Page 29: Attacker Losses = Defender Losses +0.05 (Defender’s HQ) -0.05 (Attacker’s HQ) There should be a >= instead of =. Page 30: HQ supply = 10 if within range of city with supply value = 6 Here too, >= 6 would be appropriate. Page 32: Morale = OldMorale / 10 * 75% + (Strength - OldMorale * 75%) * Supply / 10 * OldMorale / 100 I played a few turns in hotseat mode without moving anything, so that the values for morale could stabilize. Then I entered the values in the above formula, but the result was not what one would expect. From the data I tried to guess what formula would work and I came to the following: Morale = OldMorale * 75% + (10 * Strength - OldMorale * 75%) * Supply / 10 * OldMorale / 100 If this is correct, the formula for naval units would have to be adapted accordingly. (I didn't check this, but it's analogous). Page 33: Readiness = ((Strength + Command Rating) / 2 + Morale + Combat Morale Bonus) / 2 IMO this should be Readiness = (5 * (Strength + Command Rating) + Morale + 10 * Combat Morale Bonus) / 2 At least, this would fit with the few data I checked. As always with such complicated matters, it could easily be that I am wrong and the manual is right. So please check everything yourself, before you trust me. Link to comment Share on other sites More sharing options...
pzgndr Posted May 11, 2006 Share Posted May 11, 2006 Noted. Thanks. There should be a manual update with the first patch. Link to comment Share on other sites More sharing options...
Lars Posted May 11, 2006 Share Posted May 11, 2006 Page Six. Seems we're fighting the Franc. Now, I could live with the Franks, or even Francia, but the Franc? Link to comment Share on other sites More sharing options...
Ottosmops Posted May 11, 2006 Author Share Posted May 11, 2006 Page 35: Multiplier = Readiness / 10 Should probably be Multiplier = Readiness / 100 Link to comment Share on other sites More sharing options...
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