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Events Triggers and AI Level


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Can one link event triggers to the AI level and the AI player?

Example: An event that can occur only if Germany is AI controlled and the AI is set at Expert level.

Expert Level AI: 10% Spain joins AI controlled Axis after France surrenders.

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Example: An event that can occur only if the USA allies are AI controlled.

Expert Level AI: 20% US Gains an additional Cruiser and Carrier when it enters the War. (transferred from the Pacific fleet)(1 in 5 games)

Intermediate Level AI: 5% US Gains an additional Cruiser and Carrier when it enters the War. (transferred from the Pacific fleet) (1 in 20 games)

Beginner Level AI: 0% US Gains an additional Cruiser and Carrier when it enters the War. (transferred from the Pacific fleet)

[ October 14, 2004, 07:56 PM: Message edited by: Edwin P. ]

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Can one link event triggers to the AI level and the AI player?
Let's wait and see if game difficulty settings may affect friendly and enemy trigger percentages in the event scripts. That would be good. If not, Plan B is to create mods with AI scripts customized for Allied or Axis play. Depending on how the AI turns out, eh? ;)
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