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With the upcoming release of SC2, here are a few ideas for SC2 Operational (vs SC2 Strategic)version. Nothing major. Just enhancements to make it better suited for a lower level "battle" oriented game.

Of course the AI would have to be updated. ;)

a. Add Road, Rail and Bridge terrain types to better recreate battles at the operational level.

b. Add more terrain types. Example: in a Guadacanal battle I would like to see Elevation 1 and Elevation 2 terrain along with Jungle terrain and air field terrain.

Elevation 2 Terain = +2 Spotting Range Bonus

Jungle Terrain = Units in Jungle terrain can only be spotted by adjacent units.

Air Field Terrain - Air Units may only base on an airfield.

c. Add customizable terrain effects by unit type. In Sc1/2 you have terrain that costs the same action points for all types of units to move thru. I would like to see terrain where it costs armor/mechanized units more action points to traverse.

d. Add an optional feature to recreate the communications failures that were present in an earlier time where armies would not move as expected - perhaps have units under command of a general be 95% likely to move and independent units 70% likely to move. Or use a variatin of the activation chits used in some games. Or perhaps have a Commanding General Unit (Napoleon, Lee, Grant, Frederick the Great) that can give orders to lower level generals.

d. Add Sets of Units that could be selected from the editor - ie Modern, WWII, Napoleonic, American Civil War, Ancient Rome.

e. Allow for off-map air support (affected by weather) and parachute unit availability.

f. Add Supply Tile Functionality - ie if the unit can trace a line X# tiles to a road and that road leads to a Supply Tile then the unit is in supply. This recreates the importance of controlling major roads, road junctions and towns.

[ November 20, 2005, 08:17 AM: Message edited by: Edwin P. ]

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