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Intelligence Tech & Counter Intelligence Tech - Idea to Consider


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Intelligence

--- Improves chance of successful diplomatic outcomes

--- Chance for intercepting airfleets to be prepared for enemy bombing attacks (20% per Tech level for a 25% bonus to readiness)

---- Chance to spot enemy units. Int Tech 1 = 1% per unit that it is spotted, Tech 2 = 3%, Tech 3 = 6%, Tech 4 = 10%, Tech 5 = 15%.

---- Reduces chance of being foold by decoy non-existant units.

---- Chance for increased information about the enemy.

........ Tech 2: Number of HQ Units Deployed

Counter Intelligence - ie MisInformation

--- Chance for enemy to spot units that are not present in a hex. For example CI Tech 1 = 20% that the enemy intelligence spots a unit that is non-existant. If the enemy moves adjacent to or attacks that unit it vanishes. CI Tech 2 = 20% that enemy intelligence spots 2 non-existant units. Just think of the armies of plywood tanks and empty tents that were deployed in England.

--- Reduces chance of the enemy air fleets being prepared for bombing raids (see post abov)

--- Reduces chance of successful enemy diplomatic outcomes

--- Reduces chance of enemy spotting your units via intelligence.

Although one could combine both of these techs into one, I like to idea of forcing players to choose how to allocate resources between gathering intelligence and counter intelligence.

[ May 06, 2004, 11:13 PM: Message edited by: Edwin P. ]

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