Edwin P. Posted May 7, 2004 Share Posted May 7, 2004 Intelligence --- Improves chance of successful diplomatic outcomes --- Chance for intercepting airfleets to be prepared for enemy bombing attacks (20% per Tech level for a 25% bonus to readiness) ---- Chance to spot enemy units. Int Tech 1 = 1% per unit that it is spotted, Tech 2 = 3%, Tech 3 = 6%, Tech 4 = 10%, Tech 5 = 15%. ---- Reduces chance of being foold by decoy non-existant units. ---- Chance for increased information about the enemy. ........ Tech 2: Number of HQ Units Deployed Counter Intelligence - ie MisInformation --- Chance for enemy to spot units that are not present in a hex. For example CI Tech 1 = 20% that the enemy intelligence spots a unit that is non-existant. If the enemy moves adjacent to or attacks that unit it vanishes. CI Tech 2 = 20% that enemy intelligence spots 2 non-existant units. Just think of the armies of plywood tanks and empty tents that were deployed in England. --- Reduces chance of the enemy air fleets being prepared for bombing raids (see post abov) --- Reduces chance of successful enemy diplomatic outcomes --- Reduces chance of enemy spotting your units via intelligence. Although one could combine both of these techs into one, I like to idea of forcing players to choose how to allocate resources between gathering intelligence and counter intelligence. [ May 06, 2004, 11:13 PM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
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