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One thing that might make the current amphibious system more palatable for me would be some sort of "landing space(s)." Amphibious landings could only be into such spaces. These spaces would be in the sea, and adjacent to coastal areas. There would also be such invasion spaces next to areas like Malta and Gibraltar, which are now immune to amphibious and paratroop attack.

They would work like this. Move the amphibious transport into the space, click unload. The unit would then be sitting in the space, and could attack. While in the invasion space, it would defend as a transport against naval/air units. Once the adjacent coastal/island space(s) were vacated it could move onto the land. Perhaps the invasion space could act as a limited supply source.

This may even work well with a new "Amphibious Tech" research area. The Amphibious Tech level could determine: 1) number of amphibious transports available at a time, 2) movement range of such units, and 3) supply level of the invasion space.

Any comments?

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Originally posted by Todd Treadway:

One thing that might make the current amphibious system more palatable for me would be some sort of "landing space(s)." Amphibious landings could only be into such spaces. These spaces would be in the sea, and adjacent to coastal areas. There would also be such invasion spaces next to areas like Malta and Gibraltar, which are now immune to amphibious and paratroop attack.

They would work like this. Move the amphibious transport into the space, click unload. The unit would then be sitting in the space, and could attack. While in the invasion space, it would defend as a transport against naval/air units. Once the adjacent coastal/island space(s) were vacated it could move onto the land. Perhaps the invasion space could act as a limited supply source.

This may even work well with a new "Amphibious Tech" research area. The Amphibious Tech level could determine: 1) number of amphibious transports available at a time, 2) movement range of such units, and 3) supply level of the invasion space.

Any comments?

How many spaces are we talking about here? The big complaint with SC1 was the "wall of corps" tactics where you could prevent a landing for for months by blocking the possible invasion sites. The new squares and limited force pools frevent a lot of that, but the instant ampibious invasions appear to have moved the bar too far in the other direction.
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