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Tank shell damage modeling


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I find that tank shell does the exact same thing when targeted directly on enemy unit or used as area fire.

I think that when you targeted an enemy with small arms you will see the tracer perfectly hitting the target. This should abstractly implied a concentrated fire while an area fire targeted on the ground below the enemy unit even though the tracer will hit the same spot it abstractly implied by the engine as firing over a wide area with less damage.

No such thing with tank shell though as the shell is modeled really accurately and you can see where it land. So it should not matter then whether you direct fire or area fire a target because when a shell hit an enemy target it is actually hitting the ground they are standing on.

Although using area fire will make them keep firing until the end of the turn.

Can anyone verify if direct targeting an enemy will result in a higher damage when the shell hit the target?

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