Puff the Magic Dragon Posted February 12, 2002 Share Posted February 12, 2002 A question I had in a threat about on map artillery. Situation: I make a map, 4000m length. While this is no problem for 'real' artillery, it goes beyond the range of the 81mm mortar - not to speak about the larger CM:BB maps, when they can be longer then 6km, even the 120mm mortar will have problems. And this already when the mortar position is directly behind the border of the map. As if this isn't mysterious enough : when I place an on-map mortar, it has indeed only a range of ~2400m. Here are some maximum range examples: British 3inch = 2500m 4.2inch = 3750m German 81mm = 2400m 120mm ~6000m 28cm and 32cm Nebelwerfer = 2100m Russian 82mm = 3100m 107mm = 6300 120mm 6000m US 81mm = 3000m How can it be? [ February 13, 2002, 05:51 PM: Message edited by: Puff the Magic Dragon ] Link to comment Share on other sites More sharing options...
JonS Posted February 12, 2002 Share Posted February 12, 2002 Just imagine they're off to the side of the map, rather than behind it. Link to comment Share on other sites More sharing options...
Puff the Magic Dragon Posted February 12, 2002 Author Share Posted February 12, 2002 JonS This is maybe right in a pocket or even a breakthrough. But in general, the frontline continues to the sides as we see it on the map, at least for several kilometers. And how about a CM:BB 3x3 km map? Link to comment Share on other sites More sharing options...
Slapdragon Posted February 12, 2002 Share Posted February 12, 2002 If you are attacking then only 1/5 of the maps is open to placement, and your 81mm assets would be on the "map" behind you. Luckily, the situation you are worried about would be extremely rare: firing at the far end of a 3km long map with 81mm mortars. In fact, we can assume that they are even setup on the board, but cannot move becuase that is where their wire drops are and commo setup is. The reason we have to assume this is the engine cannot now, nor can it in the near future, handle the complexities of spotter based artillery that controls on board assets. However, a good scenerio designer can easily work around this rare condition. Since it is a rare situation in the game there is no need at this point to get all worked up about it. BTW -- this was discussed a year and a half ago very extensively, and makes interesting reading if you can find it. Link to comment Share on other sites More sharing options...
JonS Posted February 12, 2002 Share Posted February 12, 2002 Puff, in principle I agree with you. My comment was just a way of rationalising it for yourself. In general I agree with Slap - its not too big-of-a-deal, and besides there are IMHO other, bigger, issues with the modelling of artillery in CMBO (though maybe not with CMBB) Regards JonS Link to comment Share on other sites More sharing options...
Puff the Magic Dragon Posted February 12, 2002 Author Share Posted February 12, 2002 JonS You are right, without doubt there are a lot of other and more important issues about the artillery. BTS made an excellent job with the most parts of CM - but IMO not with the artillery system. Slapdragon I don't agree - 3x3 km was only an example. 9 skm can also mean 6km long, and 1.5km width. And I think it makes a difference if the unit is on the map or not - on the map it is vulnerable to enemy fire. Be there, but visible because unmovable (if I understood you right), ehm, does not sound very realsitic to me. BTW, how shall a scn designer work around this? And why is it a rare situation? Link to comment Share on other sites More sharing options...
Dirtweasle Posted February 13, 2002 Share Posted February 13, 2002 A quick cheat to simulate the mortar teams is of course to place them on the map without ammo. Make a little depression and ring it with stone walls, and there you go. Link to comment Share on other sites More sharing options...
Puff the Magic Dragon Posted February 13, 2002 Author Share Posted February 13, 2002 Juhuuu Slapdragon, can you please answer my questions? It's easy to make allegations and leave them hanging in the air. But it's not the cultivated way of conversation. Link to comment Share on other sites More sharing options...
Recommended Posts