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Small Mortars speed?


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The small mortar speed is very slow, too slow for reality, then i done my military service i could shoot faster than the mortars i CM/minute does.

Shouldn´t be different speed for trained or less trained Mortarsoldiers?

Another question: are there any one who had succed to blown away a bit of a Boscage any time, it seems very hard to do that to get a hole?

:confused:

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Fire rates are game abstractions, both graphically and within the game system that caculates combat effects.

This is the way I believe it to work:

Take infantry for example. Realistically in combat I expect at close range they'd be firing virtually non-stop. But in the game graphics it shows as 5-7? bursts per minute.

Those fire times are when the program goes: "Ok, how much firepower would this squad output in this (10 or so second) segment of time?" (taking into account numerous varibles: Squad supression, range, experience level, weather, cover etc.)

The graphic depictions we see in movies look as if the game is played out as a "real time" simulation but combat effects themselfs are not actually calculated in real time.

That's the way I think the system works but I may be way off base...

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<blockquote>quote:</font><hr>Originally posted by Galatine:

Fire rates are game abstractions, both graphically and within the game system that caculates combat effects.

Take infantry for example. Realistically in combat I expect at close range they'd be firing virtually non-stop. But in the game graphics it shows as 5-7? bursts per minute.

( very well , but should´nt the soldiers in close combat have a higher fire rate then?)

The graphic depictions we see in movies look as if the game is played out as a "real time" simulation but combat effects themselfs are not actually calculated in real time.

That's the way I think the system works but I may be way off base...<hr></blockquote>

Thanks for your good answer smile.gif

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