Guest Amadeus Posted March 31, 2008 Share Posted March 31, 2008 Engine: NEW Synopsis: Units can be used in stack on any field Design Summary: Units may easily handle when use in stack. An easy penalty to animate the player not to do so, is that the units may receive collateral damage when attack. Units in big stacks may attack less effective. Problem: HQ support may not work in the current way Link to comment Share on other sites More sharing options...
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