Seahawk-vfa201 Posted August 1, 2000 Share Posted August 1, 2000 Hi there. We are doing an experiment (successfully I might say) with CM exploiting the ability of "saving a game" while playing PBEM. We have 8 players sharing the very same scenario. Each player (2 teams) controls a company (3 in total) while the 4th controls the vehicles and support units (sharpshooters, arty, mortars, etc.). We 'build" the turn incrementally, each player issuing orders to his assigned units, sabing the game and emailing the file to the subsequent player. When all are done, the GM (game master, last in turn sequence) will order the vehicles and support and generate the PBEM file to send to the other team. It works great and we believe it could be an additional option for CM playing. The kind of support CM should/would provide for this to happen under CM management (instead of we palyers as it is now) is to have CM register the players, the assigned units, their passwords (in order to recognize the player). CM would the allow orders only to the player assigned units, allow inputing player name to appear in the Company HQ unit, allow (with full fog) visibility of enemy units only pertaining to players assigned units and partial knowledge (a la sound contact) if in radio contact with fellow player units (if they have additional LOS on enemy). Allowing the PBEM generation to only one player in the team (the GM). THEN, if that would also work with TCP/IP... oh my!!!!!!!! All in all that looks like all CM has to do 0 Quote Link to comment Share on other sites More sharing options...
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