Panzer Man Posted September 7, 2000 Share Posted September 7, 2000 I am working on a scenario, and something very odd happened.After my first play test I went back to the map to see what condition the AI's forces were in.To my surprise I found two Trucks at the set up stage with embarked squads unmoved..and not bogged down or immobile. I also found 2 Shermans only a few tiles away ,again unmoved and showing no signs of damage. I won the scenario but these extra forces would most likely have changed things dramatically. I dont understand why the AI didnt use these units.When I create scenarios I usually embark my troops because I feel it looks better and is more realistic.Could this throw off the AI when it starts the game. Any answers to this would be appreciated. Link to comment Share on other sites More sharing options...
Wild Bill Wilder Posted September 7, 2000 Share Posted September 7, 2000 Increasing aggressiveness for the US players in the editor might help. Placing them a little closer to the action might help too. And make sure they have a way to get to the battle without too great a difficulty. If they are accidentally boxed in with heavy foliage, they might be unable to get to the fight. Just a few ideas to help you, Panzer Man. ------------------ Wild Bill Lead Tester Scenario Design Team Combat Mission-Beyond Overlord billw@matrixgames.com Link to comment Share on other sites More sharing options...
Panzer Man Posted September 8, 2000 Author Share Posted September 8, 2000 Thanks,,that could have been the problem...there was a lot of Trees/Foliage...etc..I'll remember to try to keep the ground clear. Link to comment Share on other sites More sharing options...
Guest Kinch Posted September 9, 2000 Share Posted September 9, 2000 Yes I recently had the same problem. It was solved by moving the units nearer to the action. Even if they see some gun fire they tend to wake up and like all good soldiers move the sound of the guns. This experience led me to re-think adding waypoints to the editor which the AI follows when the game starts. - Kinch Wild Bill' Raiders Boots-n-Tracks Team Link to comment Share on other sites More sharing options...
Panzer Man Posted September 11, 2000 Author Share Posted September 11, 2000 Thanks,,I think you nailed it on the head...I removed trees and brush...no luck,,I relocated the Setup zones closer to the action and voila!..Within 2 moves the AI was reacting ! I believe way points would also be an excellent choice (like steel panthers allowed you to use).Now that I am creating scenarios I want to be sure that all the AI's units are being used,otherwise why bother to purchase them.I hope all scenario designers keep this in mind,I know of a few scenarios that have very large boards and I really wonder now if the AI was utilizing all its troops. A few AI Tank Commanders hanging out in the back of the board eating cheese and sipping wine can really affect the outcome if the game. Link to comment Share on other sites More sharing options...
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